平衡的转变:参与式转向和游戏化解决的民主赤字的英国视角

Benjamin Duke
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摘要

本文从英国的角度对参与式转向和游戏化进行了概念性的理论回顾。民主赤字是城市规划系统中一个长期存在的问题,其原因是多方面的。参与式实践和游戏化是两种可以用来帮助缓解低民主反应的工具。这篇论文阐明了如何有不同的方法来了解和评估社区的优先事项和价值观——人们需要增强参与的意识和自信。所讨论的英国案例研究通过提供有关参与式实践和游戏化的好处和局限性的有用见解,做出了重大贡献。例如,“参与政治学”和“地缘政治学”具有明显的参与性游戏化好处,尽管它们无法包括决策者问责制或重建现实生活中的权力关系。本文认为,使用参与式实践和/或游戏化作为政策杠杆(特别是在英国的城市规划过程中)将预示着权力平衡的转变。
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Shift in Balance: UK Perspective on Democratic Deficit Addressed by Participatory Turn and Gamification
This paper provides a conceptual theoretical review of participatory turn and gamification from a United Kingdom (UK) perspective. Democratic deficit is a perennial problem in urban-planning systems due to the number of causal factors. Participatory practices and gamification are two instruments that can be used to help alleviate low democratic responsiveness. The paper articulates how there are different ways of knowing and assessing community priorities and values � people need increased consciousness and self-confidence to participate. The UK case studies that are discussed have made a significant contribution by providing useful insights regarding the benefits and limitations of participatory practices and gamification. For example, �Participology� and �Geogopoly� have clear participatory gamification benefits even though they are unable to include decision-maker accountability or recreate real-life power relationships. This paper posits that the use of participatory practices and/or gamification as policy levers (specifically in UK urban-planning processes) will herald a shift in the balance of power.
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