在SKOS中实现计算机游戏平台和媒体格式的受控词汇表

Q2 Social Sciences Journal of Library Metadata Pub Date : 2016-01-02 DOI:10.1080/19386389.2016.1167494
Eric Kaltman, Noah Wardrip-Fruin, Mitch Mastroni, H. Lowood, Greta De groat, Glynn Edwards, Marcia Barrett, C. Caldwell
{"title":"在SKOS中实现计算机游戏平台和媒体格式的受控词汇表","authors":"Eric Kaltman, Noah Wardrip-Fruin, Mitch Mastroni, H. Lowood, Greta De groat, Glynn Edwards, Marcia Barrett, C. Caldwell","doi":"10.1080/19386389.2016.1167494","DOIUrl":null,"url":null,"abstract":"This article outlines the creation of computer game platform and media format Linked Open Data (LOD) controlled vocabularies by the Game Metadata and Citation Project (GAMECIP). We discuss the need for more consistent and accurate information in computer game library records, define what we mean by “platform” and “media format,” and then elaborate on our research process and issues encountered along the way. Our vocabularies were constructed with the Simple Knowledge Organization System to take advantage of its properties and hierarchical structure. After describing our LOD schema in detail, we conclude with a discussion of future work and a call for more collaboration.","PeriodicalId":39057,"journal":{"name":"Journal of Library Metadata","volume":"12 1","pages":"1 - 22"},"PeriodicalIF":0.0000,"publicationDate":"2016-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS\",\"authors\":\"Eric Kaltman, Noah Wardrip-Fruin, Mitch Mastroni, H. Lowood, Greta De groat, Glynn Edwards, Marcia Barrett, C. Caldwell\",\"doi\":\"10.1080/19386389.2016.1167494\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article outlines the creation of computer game platform and media format Linked Open Data (LOD) controlled vocabularies by the Game Metadata and Citation Project (GAMECIP). We discuss the need for more consistent and accurate information in computer game library records, define what we mean by “platform” and “media format,” and then elaborate on our research process and issues encountered along the way. Our vocabularies were constructed with the Simple Knowledge Organization System to take advantage of its properties and hierarchical structure. After describing our LOD schema in detail, we conclude with a discussion of future work and a call for more collaboration.\",\"PeriodicalId\":39057,\"journal\":{\"name\":\"Journal of Library Metadata\",\"volume\":\"12 1\",\"pages\":\"1 - 22\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-01-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Library Metadata\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/19386389.2016.1167494\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Library Metadata","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/19386389.2016.1167494","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 11

摘要

本文概述了由游戏元数据和引用项目(GAMECIP)创建的电脑游戏平台和媒体格式链接开放数据(LOD)控制的词汇表。我们讨论了在电脑游戏库记录中需要更加一致和准确的信息,定义了我们所说的“平台”和“媒体格式”,然后详细阐述了我们的研究过程和在此过程中遇到的问题。利用简单知识组织系统的特性和层次结构,构建了我们的词汇表。在详细描述了我们的LOD模式之后,我们最后讨论了未来的工作并呼吁进行更多的协作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Implementing Controlled Vocabularies for Computer Game Platforms and Media Formats in SKOS
This article outlines the creation of computer game platform and media format Linked Open Data (LOD) controlled vocabularies by the Game Metadata and Citation Project (GAMECIP). We discuss the need for more consistent and accurate information in computer game library records, define what we mean by “platform” and “media format,” and then elaborate on our research process and issues encountered along the way. Our vocabularies were constructed with the Simple Knowledge Organization System to take advantage of its properties and hierarchical structure. After describing our LOD schema in detail, we conclude with a discussion of future work and a call for more collaboration.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Library Metadata
Journal of Library Metadata Social Sciences-Library and Information Sciences
CiteScore
2.00
自引率
0.00%
发文量
13
期刊最新文献
Metadata Management in Data Lake Environments: A Survey A Minimal Metadata Schema and Its Tool to Improve the Searchableness of Research Data in Bioinformatics Changes in Digital Collections and Their Metadata: A Longitudinal Study of UIUC Digital Library Common Metadata Framework for Research Data Repository: Necessity to Support Open Science Entity Management Using RDA and Wikibase: A Case Study at the National Library of Greece
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1