职前教师对数字游戏技术教学内容知识认知的探索性研究

IF 3.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Research and Practice in Technology Enhanced Learning Pub Date : 2023-06-20 DOI:10.58459/rptel.2024.19008
Y. Kuo, Yu-Tung Kuo
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引用次数: 0

摘要

本研究调查了职前教师对数字游戏技术教学内容知识(TPACK-G)的感知、TPACK-G构式的相关性,以及TPACK-G与个人因素、动机和自我效能水平的关系。参与者是来自美国东北部一所大学的96名职前教师。数据是通过在线调查收集的。采用定量方法对数据进行分析。结果表明,游戏内容知识(GCK)和游戏教学知识(GPK)显著预测职前教师游戏教学内容知识(GPCK),其中GPK是最强的预测因子。高水平的职前教师数字游戏整合动机或自我效能感显著高于低水平的职前教师的TPACK-G。个人因素,包括性别和之前的数字游戏经验,对职前教师的TPACK-G有影响。本研究增加了对TPACK模型在职前教师数字游戏使用背景下应用的理解。
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An exploratory study of pre-service teachers' perceptions of technological pedagogical content knowledge of digital games
This study investigated pre-service teachers’ perceptions of technological pedagogical content knowledge of digital games (TPACK-G), the correlation of TPACK-G constructs, and the relation of TPACK-G to personal factors and levels of motivation and self-efficacy. Participants were 96 pre-service teachers from a university in the northeastern United States. Data were collected using online surveys. Quantitative approaches were performed to analyze the data. Results indicated that game content knowledge (GCK) and game pedagogical knowledge (GPK) significantly predicted pre-service teachers’ game pedagogical content knowledge (GPCK), with GPK being the strongest predictor. Pre-service teachers with high levels of motivation or self-efficacy for digital game integration had significantly better TPACK-G than those with low levels. Personal factors, including gender and prior experiences with digital games, were found to be influential to pre-service teachers’ TPACK-G. This study adds to the understanding of the application of the TPACK model in the context of digital game use for pre-service teachers.
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来源期刊
CiteScore
7.10
自引率
3.10%
发文量
28
审稿时长
13 weeks
期刊最新文献
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