{"title":"用于无线传输的异步视频编码","authors":"D. G. Messerschmidt, J. M. Reason, A. Lao","doi":"10.1109/MCSA.1994.513473","DOIUrl":null,"url":null,"abstract":"Wireless access to continuous-media services is becoming increasingly prevalent. An interactive video service is one such service, but existing compression standards are unsatisfactory for wireless packet-video services. We propose a novel strategy for video transport using a layered source coder in conjunction with a variable quality-of-service, multiple-substream abstraction for the transport. This abstraction specifically addresses the need to simultaneously obtain high spectral efficiency, good subjective quality and low perceptual delay on a wireless channel (perceptual delay is the effective end-to-end latency observed by the user). The abstraction also addresses the heterogenous transport resulting from the concatenation of a wireless access link with a broadband backbone network. We use asynchronous video reconstruction, running counter to current techniques which use strictly synchronous video processing. By doing so, we hope to achieve a perceptual delay that is much lower than the worst-case transport delay. By identifying packets to the transport with relaxed reliability and/or delay requirements, the transport can achieve high traffic capacity. Reasonable and promising simulation results are achieved, although much work remains on achieving significant video compression in this environment.","PeriodicalId":88972,"journal":{"name":"Proceedings. IEEE Workshop on Mobile Computing Systems and Applications","volume":"63 1","pages":"138-145"},"PeriodicalIF":0.0000,"publicationDate":"1994-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Asynchronous video coding for wireless transport\",\"authors\":\"D. G. Messerschmidt, J. M. Reason, A. Lao\",\"doi\":\"10.1109/MCSA.1994.513473\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Wireless access to continuous-media services is becoming increasingly prevalent. An interactive video service is one such service, but existing compression standards are unsatisfactory for wireless packet-video services. We propose a novel strategy for video transport using a layered source coder in conjunction with a variable quality-of-service, multiple-substream abstraction for the transport. This abstraction specifically addresses the need to simultaneously obtain high spectral efficiency, good subjective quality and low perceptual delay on a wireless channel (perceptual delay is the effective end-to-end latency observed by the user). The abstraction also addresses the heterogenous transport resulting from the concatenation of a wireless access link with a broadband backbone network. We use asynchronous video reconstruction, running counter to current techniques which use strictly synchronous video processing. By doing so, we hope to achieve a perceptual delay that is much lower than the worst-case transport delay. By identifying packets to the transport with relaxed reliability and/or delay requirements, the transport can achieve high traffic capacity. Reasonable and promising simulation results are achieved, although much work remains on achieving significant video compression in this environment.\",\"PeriodicalId\":88972,\"journal\":{\"name\":\"Proceedings. IEEE Workshop on Mobile Computing Systems and Applications\",\"volume\":\"63 1\",\"pages\":\"138-145\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. IEEE Workshop on Mobile Computing Systems and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MCSA.1994.513473\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. IEEE Workshop on Mobile Computing Systems and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MCSA.1994.513473","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Wireless access to continuous-media services is becoming increasingly prevalent. An interactive video service is one such service, but existing compression standards are unsatisfactory for wireless packet-video services. We propose a novel strategy for video transport using a layered source coder in conjunction with a variable quality-of-service, multiple-substream abstraction for the transport. This abstraction specifically addresses the need to simultaneously obtain high spectral efficiency, good subjective quality and low perceptual delay on a wireless channel (perceptual delay is the effective end-to-end latency observed by the user). The abstraction also addresses the heterogenous transport resulting from the concatenation of a wireless access link with a broadband backbone network. We use asynchronous video reconstruction, running counter to current techniques which use strictly synchronous video processing. By doing so, we hope to achieve a perceptual delay that is much lower than the worst-case transport delay. By identifying packets to the transport with relaxed reliability and/or delay requirements, the transport can achieve high traffic capacity. Reasonable and promising simulation results are achieved, although much work remains on achieving significant video compression in this environment.