建立一个统一的框架,用于建模、调度和解释不确定输入

Julia Schwarz
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引用次数: 1

摘要

许多新的输入技术(如触摸和语音)都有望实现更自然的用户界面。然而,许多这些技术创造了一些不确定的投入。不幸的是,传统的基础设施缺乏一种轻松处理不确定性的方法,因此这些技术产生的输入通常会尽快转换为传统事件,从而导致交互体验受到阻碍。我们正在进行的工作旨在设计一个统一的框架来建模不确定输入并将其分配给交互器。这应该允许开发人员轻松创建能够解释不确定输入的交互器,为用户提供适当的反馈,并准确地解决任何歧义。本摘要概述了处理不确定性输入的框架设计,并描述了我们希望在未来工作中追求的主题。我们还给出了一个例子,说明我们如何使用我们的框架构建高度精确的触摸按钮。对于可以构建的交互器的示例以及我们框架的更详细描述,我们将读者参考[8]。
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Towards a unified framework for modeling, dispatching, and interpreting uncertain input
Many new input technologies (such as touch and voice) hold the promise of more natural user interfaces. However, many of these technologies create inputs with some uncertainty. Unfortunately, conventional infrastructure lacks a method for easily handling uncertainty, and as a result input produced by these technologies is often converted to conventional events as quickly as possible, leading to a stunted interactive experience. Our ongoing work aims to design a unified framework for modeling uncertain input and dispatching it to interactors. This should allow developers to easily create interactors which can interpret uncertain input, give the user appropriate feedback, and accurately resolve any ambiguity. This abstract presents an overview of the design of a framework for handling input with uncertainty and describes topics we hope to pursue in future work. We also give an example of how we built highly accurate touch buttons using our framework. For examples of what interactors can be built and a more detailed description of our framework we refer the reader to [8].
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