走向现场直播的即兴游戏体验

Chance Lytle, Parker Ramsey, Joey Yeo, Trace Dressen, Dong Hyun Kang, B. Harger, Jessica Hammer
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引用次数: 5

摘要

在这个项目中,我们探索了即兴戏剧和Twitch直播的交集。Improv为直播提供了社交平台,而流媒体为即兴表演者提供了一种途径,既可以扩大他们对非现场观众的影响,又可以创造出新型的参与式即兴游戏。基于这两个领域的见解,我们提出了StAGE,这是一个直播系统,既可以传达表演信息,又可以容纳表演者、主持人和观众的参与性角色,否则会在直播戏剧时丢失。使用我们的系统,我们创造并测试了四个即兴游戏原型,探索了一系列互动。我们表明,舞台提供了新颖的互动,既作为流媒体体验,也作为即兴剧场。我们认为,角色和信息的社会转移,特别是主人的角色和信息的社会转移,是设计的一个关键方面。最后,我们讨论了这些领域交叉的新发现的挑战和未来的潜力。
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Toward Live Streamed Improvisational Game Experiences
In this project, we explore the intersection of improvisational theater and Twitch live streaming. Improv offers social affordances to live streams, while streaming offers improv performers a way to both broaden their reach to non-copresent audiences and create new types of participatory improv games. Based on insights from both domains, we present StAGE, a live streaming system that both communicates performative information otherwise lost when streaming live theater and accommodates participatory roles for performers, hosts, and audiences. Using our system, we created and playtested four improv game prototypes exploring a range of interactions. We show that StAGE affords novel interactions both as a streaming experience and as improvisational theater. We propose that the social transfer of roles and information, particularly by hosts, is a critical aspect of the design. We conclude by discussing newly discovered challenges and potential for the future of the intersection of these domains.
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