可穿戴式指向设备的设计指南

Q1 Computer Science Frontiers in ICT Pub Date : 2016-07-27 DOI:10.3389/fict.2016.00013
J. Zucco, B. Thomas
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引用次数: 8

摘要

本文提出了在可穿戴环境中开发光标操作交互设备的设计指南和建议。本文介绍的工作是三个可用性研究的高潮,旨在了解商业上可用的指向(光标操作)设备,适合在可穿戴环境中使用。提出的一套指导方针和建议是基于三项可用性研究得出的实验和定性证据,旨在为未来可穿戴输入设备的设计提供信息。除了指导设计过程之外,指南和建议还可用于通过指导选择合适的可穿戴输入设备来告知用户可穿戴计算设备。从一系列可用性研究中得出的综合结果提供了与可穿戴设备的选择和可用性有关的见解。也就是说,该指南形成了一个清单,可以用作在可穿戴交互的不同输入设备之间进行选择时的比较点。
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Design Guidelines for Wearable Pointing Devices
This paper presents design guidelines and recommendations for developing cursor manipulation interaction devices to be employed in a wearable context. The work presented in this paper is the culmination three usability studies designed to understand commercially available pointing (cursor manipulation) devices suitable for use in a wearable context. The set of guidelines and recommendations presented are grounded on experimental and qualitative evidence derived from three usability studies and are intended to be used in order to inform the design of future wearable input devices. In addition to guiding the design process, the guidelines and recommendations may also be used to inform users of wearable computing devices by guiding towards the selection of a suitable wearable input device. The synthesis of results derived from a series of usability studies provide insights pertaining to the choice and usability of the devices in a wearable context. That is, the guidelines form a checklist that may be utilized as a point of comparison when choosing between the different input devices available for wearable interaction.
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Frontiers in ICT
Frontiers in ICT Computer Science-Computer Networks and Communications
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