任务目标:携带白人的负担外太空-殖民化的游戏化在死亡空间

IF 0.1 0 FILM, RADIO, TELEVISION Ekphrasis-Images Cinema Theory Media Pub Date : 2018-11-20 DOI:10.24193/EKPHRASIS.20.9
A. Nae
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引用次数: 2

摘要

在20世纪90年代后期,生存恐怖电子游戏因其复杂的控制和低效的核心机制所决定的繁琐游戏玩法而得到认可。2005年之后,生存恐怖游戏开始脱离传统的游戏设计,并向主流的动作类游戏设计规范表现出更多开放性。新的生存恐怖游戏试图消除其前身的超媒介元素,并为玩家提供类似于AAA1动作游戏的沉浸式游戏体验。在本文中,我将着眼于生存恐怖游戏《死亡空间》(EA, 2008年),并分析游戏如何将其趣味功能自然化,从而强化沉浸感,以及沉浸感是如何强化白人至上意识形态的。为了与Jesper Juul关于游戏虚构与游戏规则之间关系的方法保持一致,我认为在《死亡空间》中,电子游戏的传统反模仿元素(如抬头显示)被执行到虚构的文本-现实世界中。因此,传统的超叙事游戏机制(如库存)现在变成了非传统的元素,不再吸引玩家离开故事世界故事世界的现实主义有利于电子游戏所修复的殖民比喻的归化。
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Mission Objective: Carry the White Man’s Burden to Outer Space – The Gamification of Colonization in Dead Space
Survival horror video games were recognized in the late nineteen-nineties for their cumbersome gameplay determined by complicated controls and inefficient core mechanics. After 2005, survival horror games started to move away from their traditional game design and to show more openness to the dominant game design norms of the action genre. The new survival horror games sought to eliminate the hypermedial elements that had characterized their predecessors and offer gamers an immersive gameplay experience similar to that of AAA1 action games. In this article I look at the survival horror game Dead Space (EA, 2008) and analyse the way in which the game naturalizes its ludic functions in order to strengthen the illusion of immersion and how the illusion of immersion strengthens the ideology of white supremacy embedded in the remediated colonial discourse of the game. In keeping with Jesper Juul’s approach (“On Absent Carrot Sticks”) to the relation between the game’s fiction and the game’s rules, I show that in the case of Dead Space traditionally antimimetic elements of video games such as the heads-up display are implemented into the fictional text-actual-world. As a result, conventionally extradiegetic game mechanics such as the inventory now become intradiegetic elements that no longer draw the player away from the storyworld.2 The realism of the storyworld works in favour of a naturalization of the colonial tropes that the video game remediates.
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Ekphrasis-Images Cinema Theory Media
Ekphrasis-Images Cinema Theory Media FILM, RADIO, TELEVISION-
CiteScore
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