虚拟现实中的创伤和自我叙述:走向重建一个更健康的心灵

Q1 Computer Science Frontiers in ICT Pub Date : 2017-12-07 DOI:10.3389/fict.2017.00027
Iva Georgieva
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引用次数: 4

摘要

本研究讨论了在虚拟空间(如社交网络服务或虚拟现实)中创建的虚拟自我的概念。它分析了不同虚拟空间中的活动,并声称在那里获得的经验可以转移到现实生活中。在这方面,虚拟现实治疗对自我的影响,以及创造一个生活故事的概念被分析为相互关联的。从这些考虑中产生的研究问题是如何看待心理创伤,以解释使用虚拟现实治疗创伤性障碍的有效性。这项研究的建议是将创伤视为人们创造的正常故事情节的转变。有了这个概念,我们就有可能支持这样的说法,即重温创伤事件,重新控制自己的生活叙事,并在虚拟现实中创造新的故事,有助于治疗过程中寻找生活事件的意义和解决方案。本研究结合自我叙事与创伤治疗领域的研究成果,以及虚拟自我、虚拟空间和虚拟现实的研究成果,探讨了虚拟作为一种可能的媒介来体验叙事,并利用这些叙事作为更好的解释性故事来促进康复和自我娱乐的治疗过程。这项研究支持这样一种观点,即虚拟现实可以用来可视化患者的叙述,并通过复述创伤事件并提供额外的解释,帮助他们将自己视为生活故事的积极作者。这种在虚拟现实中的经验被用来形成更健康的叙事和应对技术,以获得转移到现实生活中的稳健治疗结果。
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Trauma and Self-Narrative in Virtual Reality: Toward Recreating a Healthier Mind
This study discusses the concept of virtual selves created in the virtual spaces (e.g. Social Network Services or Virtual Reality). It analyzes the activities in the different virtual spaces and claims that experience gained there can be transferred to real life. In respect to that, the effects of the Virtual Reality treatment on the self, as well as the concept of creating a life story are analyzed as interconnected. The research question which arises from these considerations is how to look at psychological trauma in order to explain the effectiveness of the usage of Virtual Reality for treatment of traumatic disorders. The proposal in the study is to see trauma as a shift in the normal storyline of the narrative people create. With this concept in mind, it might be possible to support the claim that reliving traumatic events, regaining control over one’s life narrative and creating new stories in the Virtual Reality aids the treatment process in the search for meaning and resolution in life events. Considering the findings of researchers who argue in the field of self-narrative and traumatic treatment, as well as researchers on virtual selves, virtual spaces and Virtual Reality, this study discusses the virtual as a possible medium to experience narratives and utilize those narratives as better explanatory stories to facilitate the therapeutic process of recovery and self-recreation. This study supports the idea that Virtual Reality can be used to visualize patients’ narratives and help them perceive themselves as active authors of their life’s story by retelling traumatic episodes with additional explanation. This experience in the Virtual Reality is utilized to form healthier narratives and coping techniques for robust therapeutic results that are transferred to real life.
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Frontiers in ICT
Frontiers in ICT Computer Science-Computer Networks and Communications
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