游戏作为专业介绍媒体选择大学

IF 0.4 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS African Journal of Information Systems Pub Date : 2017-10-19 DOI:10.24167/SISFORMA.V4I1.1043
Inggrit Swastini Dewi, Ridwan Sanjaya, Hendra Prasetya
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引用次数: 1

摘要

今天的发展要求人们在某一特定领域具有高等教育和专业知识。正因为如此,许多大学或学院开始开设新的专业,以适应日益增长和多样化的兴趣。然而,越来越多的专业可能会使许多高中生在决定他们应该选择的大学或学院和专业时变得困难。缺乏对自己个人兴趣和才能的了解,以及关于所述大学或学院和专业的信息也增加了选择的困难。因此,需要一个有趣而简单的媒体来帮助学生了解自己的潜力,根据他们的兴趣提供有关专业的信息,并帮助他们确定正确的道路。这个主要介绍游戏的概念是基于对受访者的采访和问卷调查等来源。在游戏中,玩家可以找到自己的兴趣,才能和适合的专业,以及与这些专业相关的课程和专业。这个游戏的能力倾向测试是基于Holland的理论。
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Game As Major Introducing Media To OPT For College
Today's development requires people to have higher education and expertise in a particular field. Because of th at , many universities or colleges are beginning to open new majors to suit the increasingly growing and diverse interests. However, the increasing number of majors could make it difficult for many high school students in determining the university or colleges and department they should take . A lack of understanding of their own personal interests and talents, as well as information about said universities or colleges and majors also add to the difficulty of choosing. Therefore, an interesting and simple media to help students to know their potential, provide information about the majors according to their interests, and help them determine the right path is needed . The concept of this major introducing game is based on sources such as interviews with interviewees and questionnaires . In the game, players can find out their interests , talents and appropriate majors, as well as courses and professions related to those majors. Aptitude test in this game is based on Holland’s Theory.
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来源期刊
African Journal of Information Systems
African Journal of Information Systems COMPUTER SCIENCE, INFORMATION SYSTEMS-
自引率
14.30%
发文量
0
审稿时长
30 weeks
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