{"title":"动作电子游戏玩家与非游戏玩家心理旋转能力、注意力和认知灵活性的比较","authors":"N. Podlogar, A. Podlesek","doi":"10.5817/cp2022-2-8","DOIUrl":null,"url":null,"abstract":"Nowadays, video games have become the most popular form of entertainment. For this reason, it is crucial to investigate the positive and negative consequences of gaming. The action genre is the most played amongst gamers and is interesting for cognitive psychology research because gaming requires many perceptual and cognitive abilities. The present study examined the association between playing action video games and the ability to mentally rotate objects, track multiple objects, and switch between tasks. Using a sample of emerging and young adults (18–37 years old), we compared non-gamers (N = 81) and action video gamers (N = 82). Results showed that playing action video games was related to better mental rotation ability and higher attentional capacity. Although gamers switched between tasks faster than non-gamers, the groups did not differ in switching costs, which are an important indicator of cognitive flexibility. The results suggest that playing action video games is positively associated with information processing speed, attention, and visuospatial abilities, and suggest a possible use of such games to improve these abilities.","PeriodicalId":46651,"journal":{"name":"Cyberpsychology-Journal of Psychosocial Research on Cyberspace","volume":"145 1","pages":""},"PeriodicalIF":2.4000,"publicationDate":"2022-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Comparison of mental rotation ability, attentional capacity and cognitive flexibility in action video gamers and non-gamers\",\"authors\":\"N. Podlogar, A. Podlesek\",\"doi\":\"10.5817/cp2022-2-8\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Nowadays, video games have become the most popular form of entertainment. For this reason, it is crucial to investigate the positive and negative consequences of gaming. The action genre is the most played amongst gamers and is interesting for cognitive psychology research because gaming requires many perceptual and cognitive abilities. The present study examined the association between playing action video games and the ability to mentally rotate objects, track multiple objects, and switch between tasks. Using a sample of emerging and young adults (18–37 years old), we compared non-gamers (N = 81) and action video gamers (N = 82). Results showed that playing action video games was related to better mental rotation ability and higher attentional capacity. Although gamers switched between tasks faster than non-gamers, the groups did not differ in switching costs, which are an important indicator of cognitive flexibility. The results suggest that playing action video games is positively associated with information processing speed, attention, and visuospatial abilities, and suggest a possible use of such games to improve these abilities.\",\"PeriodicalId\":46651,\"journal\":{\"name\":\"Cyberpsychology-Journal of Psychosocial Research on Cyberspace\",\"volume\":\"145 1\",\"pages\":\"\"},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2022-04-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Cyberpsychology-Journal of Psychosocial Research on Cyberspace\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.5817/cp2022-2-8\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cyberpsychology-Journal of Psychosocial Research on Cyberspace","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.5817/cp2022-2-8","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
Comparison of mental rotation ability, attentional capacity and cognitive flexibility in action video gamers and non-gamers
Nowadays, video games have become the most popular form of entertainment. For this reason, it is crucial to investigate the positive and negative consequences of gaming. The action genre is the most played amongst gamers and is interesting for cognitive psychology research because gaming requires many perceptual and cognitive abilities. The present study examined the association between playing action video games and the ability to mentally rotate objects, track multiple objects, and switch between tasks. Using a sample of emerging and young adults (18–37 years old), we compared non-gamers (N = 81) and action video gamers (N = 82). Results showed that playing action video games was related to better mental rotation ability and higher attentional capacity. Although gamers switched between tasks faster than non-gamers, the groups did not differ in switching costs, which are an important indicator of cognitive flexibility. The results suggest that playing action video games is positively associated with information processing speed, attention, and visuospatial abilities, and suggest a possible use of such games to improve these abilities.