纹理对模拟场景中亮度感知的影响

IF 2.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Leukos Pub Date : 2020-10-01 DOI:10.1080/15502724.2019.1674661
J. Barraza, Andrés Martín
{"title":"纹理对模拟场景中亮度感知的影响","authors":"J. Barraza, Andrés Martín","doi":"10.1080/15502724.2019.1674661","DOIUrl":null,"url":null,"abstract":"ABSTRACT It is known that there is a black-white asymmetry in the psychophysical response; this is such that decrements are represented in the visual system by a larger magnitude than increments, that have an equal-magnitude deviation from the background. One interesting prediction arises from this black-white asymmetry that is: an homogeneously textured surface in which each dot belongs to a range of grays, and whose mean luminance is L, will be perceived as darker than a uniform surface with the same luminance L. We propose to explore this effect and analyze its potential consequences on the brightness perception of surfaces in illuminated scenes. For this purpose, we performed two experiments: in the first one, we showed that the texture biases the perception of surface brightness. In the second one, we showed, by testing the effect on simulated 3D realistic scenes, that textured walls are perceived as darker than identically painted walls with soft finish.","PeriodicalId":49911,"journal":{"name":"Leukos","volume":"36 1","pages":"279 - 287"},"PeriodicalIF":2.6000,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"The Effect of Texture on Brightness Perception in Simulated Scenes\",\"authors\":\"J. Barraza, Andrés Martín\",\"doi\":\"10.1080/15502724.2019.1674661\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT It is known that there is a black-white asymmetry in the psychophysical response; this is such that decrements are represented in the visual system by a larger magnitude than increments, that have an equal-magnitude deviation from the background. One interesting prediction arises from this black-white asymmetry that is: an homogeneously textured surface in which each dot belongs to a range of grays, and whose mean luminance is L, will be perceived as darker than a uniform surface with the same luminance L. We propose to explore this effect and analyze its potential consequences on the brightness perception of surfaces in illuminated scenes. For this purpose, we performed two experiments: in the first one, we showed that the texture biases the perception of surface brightness. In the second one, we showed, by testing the effect on simulated 3D realistic scenes, that textured walls are perceived as darker than identically painted walls with soft finish.\",\"PeriodicalId\":49911,\"journal\":{\"name\":\"Leukos\",\"volume\":\"36 1\",\"pages\":\"279 - 287\"},\"PeriodicalIF\":2.6000,\"publicationDate\":\"2020-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Leukos\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1080/15502724.2019.1674661\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"CONSTRUCTION & BUILDING TECHNOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Leukos","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1080/15502724.2019.1674661","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"CONSTRUCTION & BUILDING TECHNOLOGY","Score":null,"Total":0}
引用次数: 1

摘要

摘要:心理生理反应存在黑白不对称;在视觉系统中,递减的幅度比递增的幅度大,两者与背景的偏差是相等的。从这种黑白不对称中产生了一个有趣的预测,即:一个均匀纹理表面,其中每个点属于灰色范围,其平均亮度为L,将被认为比具有相同亮度L的均匀表面更暗。我们建议探索这种影响,并分析其对照明场景中表面亮度感知的潜在后果。为此,我们进行了两个实验:在第一个实验中,我们展示了纹理对表面亮度的感知偏差。在第二篇文章中,我们通过在模拟的3D现实场景中测试效果,证明了有纹理的墙壁被认为比同样涂了软漆的墙壁更暗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
The Effect of Texture on Brightness Perception in Simulated Scenes
ABSTRACT It is known that there is a black-white asymmetry in the psychophysical response; this is such that decrements are represented in the visual system by a larger magnitude than increments, that have an equal-magnitude deviation from the background. One interesting prediction arises from this black-white asymmetry that is: an homogeneously textured surface in which each dot belongs to a range of grays, and whose mean luminance is L, will be perceived as darker than a uniform surface with the same luminance L. We propose to explore this effect and analyze its potential consequences on the brightness perception of surfaces in illuminated scenes. For this purpose, we performed two experiments: in the first one, we showed that the texture biases the perception of surface brightness. In the second one, we showed, by testing the effect on simulated 3D realistic scenes, that textured walls are perceived as darker than identically painted walls with soft finish.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Leukos
Leukos 工程技术-光学
CiteScore
7.60
自引率
5.60%
发文量
19
审稿时长
>12 weeks
期刊介绍: The Illuminating Engineering Society of North America and our publisher Taylor & Francis make every effort to ensure the accuracy of all the information (the "Content") contained in our publications. However, The Illuminating Engineering Society of North America and our publisher Taylor & Francis, our agents, and our licensors make no representations or warranties whatsoever as to the accuracy, completeness, or suitability for any purpose of the Content. Any opinions and views expressed in this publication are the opinions and views of the authors, and are not the views of or endorsed by The Illuminating Engineering Society of North America and our publisher Taylor & Francis. The accuracy of the Content should not be relied upon and should be independently verified with primary sources of information. The Illuminating Engineering Society of North America and our publisher Taylor & Francis shall not be liable for any losses, actions, claims, proceedings, demands, costs, expenses, damages, and other liabilities whatsoever or howsoever caused arising directly or indirectly in connection with, in relation to, or arising out of the use of the Content. Terms & Conditions of access and use can be found at http://www.tandfonline.com/page/terms-and-conditions .
期刊最新文献
Analyzing the Effects of Monochromatic Lights on the Fungal Growth to Control the Progression of Microbial Deterioration on Animal Collections Preserved in the Zoological Museum of Naples, Italy Light and Motion: Effects of Light Conditions and mEDI on Activity and Motion Area under a Sky-Lighting Machine Modeling Bamboo Window Blinds in Classrooms: Assessing Daylighting Performance by Simulation Incorporating BSDF Optimizing Light Source Spectra for Art Conservation: Exploring Basic Color Groups Experimental Validation of Radiance-Based Methods for Simulating Solar Penumbras and Pinhole Projections
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1