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引用次数: 3

摘要

我们周围的世界在巨大的网络中相互联系,我们每天都在这些网络中导航和寻找路径。例如,我们浏览网页[2],在社交网络中搜索朋友之间的联系,在引文网络[6,3]中跟踪科学文献的线索,在交叉引用的字典和百科全书中查找内容。尽管网络导航是我们日常生活中必不可少的一部分,但我们对人类使用网络导航的机制以及允许有效导航的网络属性知之甚少。我们进行了两项大规模的人类网络导航研究。首先,我们以Milgram的小世界实验为例进行了研究,该实验的任务是仅使用本地网络信息从给定源导航到给定目标节点[5]。我们对一个由2.4亿人和13亿条边组成的全球规模的社交网络进行了计算分析,并调查了地理线索对网络导航的重要性。其次,我们还讨论了一项关于人类寻路的大规模研究,在该研究中,给定维基百科概念之间的链接网络,人们通过遵循超链接来寻找从给定起点到给定目标概念的捷径(图1)[7]。我们通过维基百科网络研究了超过30,000条目标导向的人类搜索路径,并确定了人们在导航信息空间时使用的策略。尽管社交网络和信息网络的领域非常不同,但我们发现这两种网络的导航有许多共同点。尽管网络非常大,但人类倾向于寻找短路径[8]。人类的路径与最短路径的特点是不同的。在搜索的早期阶段,导航到一个高度集线器节点很有帮助,而在后期,内容特征和地理位置提供了最重要的线索。我们还观察到简单性和效率之间的权衡:概念上简单的解决方案更常见,但往往比更复杂的解决方案效率更低[9]。人类表现良好的一个潜在原因可能是人类拥有大量关于网络的背景知识,他们利用这些知识对可能的路径做出正确的猜测。所以我们提出了一个问题:寻找短路径真的需要类似人类的高级推理技能吗?为了回答这个问题,我们设计了一些没有这种技能的导航代理,它们只使用简单的数字特征[8]。我们在两个网络的导航任务上评估代理。我们观察到智能体平均找到的路径比人类短,因此得出结论,也许令人惊讶的是,导航复杂的网络不需要复杂的背景知识或高级推理。
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Human navigation in networks
World around us interconnected in giant networks and we are daily navigating and finding paths through such networks. For example, we browse the Web [2], search for connections among friends in social networks, follow leads in citation networks[6, 3], of scientific literature, and look up things in cross-referenced dictionaries and encyclopedias. Even though navigating networks is an essential part of our everyday lives, little is known about the mechanisms humans use to navigate networks as well as the properties of networks that allow for efficient navigation. We conduct two large scale studies of human navigation in networks. First, we present a study an instance of Milgram's small-world experiment where the task is to navigate from a given source to a given target node using only the local network information [5]. We perform a computational analysis of a planetary-scale social network of 240 million people and 1.3 billion edges and investigate the importance of geographic cues for navigating the network. Second, we also discuss a large-scale study of human wayfinding, in which, given a network of links between the concepts of Wikipedia, people play a game of finding a short path from a given start to a given target concept by following hyperlinks (Figure 1) [7]. We study more than 30,000 goal-directed human search paths through Wikipedia network and identify strategies people use when navigating information spaces. Even though the domains of social and information networks are very different, we find many commonalities in navigation of the two networks. Humans tend to be good at finding short paths, despite the fact that the networks are very large [8]. Human paths differ from shortest paths in characteristic ways. At the early stages of the search navigating to a high-degree hub node helps, while in the later stage, content features and geography provide the most important clues. We also observe a trade-off between simplicity and efficiency: conceptually simple solutions are more common but tend to be less efficient than more complex ones [9]. One potential reason for good human performance could be that humans possess vast amounts of background knowledge about the network, which they leverage to make good guesses about possible paths. So we ask the question: Are human-like high-level reasoning skills really necessary for finding short paths? To answer this question, we design a number of navigation agents without such skills, which use only simple numerical features [8]. We evaluate the agents on the task of navigating both networks. We observe that the agents find shorter paths than humans on average and therefore conclude that, perhaps surprisingly, no sophisticated background knowledge or high-level reasoning is required for navigating a complex network.
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HT '22: 33rd ACM Conference on Hypertext and Social Media, Barcelona, Spain, 28 June 2022- 1 July 2022 HT '21: 32nd ACM Conference on Hypertext and Social Media, Virtual Event, Ireland, 30 August 2021 - 2 September 2021 HT '20: 31st ACM Conference on Hypertext and Social Media, Virtual Event, USA, July 13-15, 2020 Detecting Changes in Suicide Content Manifested in Social Media Following Celebrity Suicides. QualityRank: assessing quality of wikipedia articles by mutually evaluating editors and texts
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