通过玩《动物之Crossing New Horizons》激励学习:COVID-19大流行期间的热门游戏

Xi Lin, Shu Su
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引用次数: 7

摘要

电子游戏的沉浸性和参与性是一种很有前途的有效学习环境。本研究首先介绍了基于游戏学习的动机学习框架,然后以最近流行的电子游戏《动物之Crossing New Horizons》为例,进一步讨论了动机学习框架的应用。预计未来将在这个游戏中开发更多的功能,为玩家带来更多的教育效益。
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Motivating Learning by Playing Animal Crossing New Horizons: A trending game during the COVID-19 pandemic
The immersive and engaging nature of video games has been a promising and effective environment for learning. This study first introduces a motivational learning framework for game-based learning, then takes a recent popular video game, Animal Crossing New Horizons, as an example to further discuss the application of the motivational learning framework. It is expected that more features will be developed in the future in this game to bring more educational benefits for its players.
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