从抽象到建模的软件工程教学

IF 2.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Informatics in Education Pub Date : 2021-12-11 DOI:10.15388/infedu.2021.23
Mohsen Dorodchi, Nasrin Dehbozorgi, Mohammadali Fallahian, Seyedamin Pouriyeh
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引用次数: 3

摘要

. 将软件工程(SWE)作为核心计算机科学课程进行教学(ACM, 2013)是一项具有挑战性的任务。挑战在于强调大规模软件的意义,实现团队合作,以及在软件设计中教授抽象,同时让学生参与合理的编码任务。系统设计的抽象可能是课程中最关键和最具理论性的部分,要求学生尽早参与必要的主题,然后始终一致地实现抽象模型。通常情况下,学生将在数据结构和/或面向对象设计/编程之后的本科课程中学习这些课程。因此,他们将能够学习作为一个系统的软件的系统建模。在这项工作中,我们讨论了如何通过引入抽象建模来促进SWE的教学。此外,将功能分解作为关键组件进行审查,这反过来要求了解企业软件如何完成不同的任务。将这些部分与软件的体系结构和设计模式的概念结合起来,为学生提供了能够在现实世界中驾驭企业软件的基础知识。
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Teaching Software Engineering using Abstraction through Modeling
. Teaching software engineering (SWE) as a core computer science course (ACM, 2013) is a challenging task. The challenge lies in the emphasis on what a large-scale software means, implementing teamwork, and teaching abstraction in software design while simultaneously engaging students into reasonable coding tasks. The abstraction of the system design is perhaps the most critical and theoretical part of the course and requires early engagement of the students with the necessary topics followed by implementation of the abstract model consistently. Normally, students would take such courses in the undergraduate curriculum sequence after data structures and/or object-oriented design/programming. Therefore, they would be able to learn about systematic modeling of software as a system. In this work, we address how to facilitate the teaching of SWE by introducing abstract modeling. Furthermore, functional decomposition is reviewed as a critical component which in turn, requires understanding of how different tasks are accomplished by enterprise software. Combining such pieces with concepts of architecture and design patterns of software provides foundational knowledge for students to be able to navigate around enterprise software in the real world.
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来源期刊
Informatics in Education
Informatics in Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.10
自引率
3.70%
发文量
20
审稿时长
20 weeks
期刊介绍: INFORMATICS IN EDUCATION publishes original articles about theoretical, experimental and methodological studies in the fields of informatics (computer science) education and educational applications of information technology, ranging from primary to tertiary education. Multidisciplinary research studies that enhance our understanding of how theoretical and technological innovations translate into educational practice are most welcome. We are particularly interested in work at boundaries, both the boundaries of informatics and of education. The topics covered by INFORMATICS IN EDUCATION will range across diverse aspects of informatics (computer science) education research including: empirical studies, including composing different approaches to teach various subjects, studying availability of various concepts at a given age, measuring knowledge transfer and skills developed, addressing gender issues, etc. statistical research on big data related to informatics (computer science) activities including e.g. research on assessment, online teaching, competitions, etc. educational engineering focusing mainly on developing high quality original teaching sequences of different informatics (computer science) topics that offer new, successful ways for knowledge transfer and development of computational thinking machine learning of student''s behavior including the use of information technology to observe students in the learning process and discovering clusters of their working design and evaluation of educational tools that apply information technology in novel ways.
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