发现点光与强度距离场

Edward Zhang, Michael F. Cohen, B. Curless
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引用次数: 8

摘要

我们介绍了光定位问题。场景由一组不可见的各向同性点灯照亮。给定场景的几何、材料和照明外观,光定位问题是完全恢复光的数量、位置和强度。我们首先提出一个场景变换,识别可能的光位置。基于这种变换,我们开发了一种迭代算法来定位剩余的光并确定所有的光强度。我们在大量的2D合成场景中证明了这种方法的成功,并表明它可以在合成场景和现实场景中扩展到3D。
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Discovering Point Lights with Intensity Distance Fields
We introduce the light localization problem. A scene is illuminated by a set of unobserved isotropic point lights. Given the geometry, materials, and illuminated, appearance of the scene, the light localization problem is to completely recover the number, positions, and intensities of the lights. We first present a scene transform that identifies likely light positions. Based on this transform, we develop an iterative algorithm to locate remaining lights and determine all light intensities. We demonstrate the success of this method in a large set of 2D synthetic scenes, and show that it extends to 3D, in both synthetic scenes and real-world scenes.
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