《赛博朋克2077》和越界失败

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2022-04-01 DOI:10.1386/jgvw_00049_1
Agata Zarzycka
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引用次数: 2

摘要

这篇文章使用了话语越界的逻辑去阐述CD Projekt Red的《赛博朋克2077》的批判性解读,即认为这是一款类型失败的游戏。关于游戏的叙述和世界建设的批评在评论中非常突出,这可以被看作是《赛博朋克2077》在文学公式的功能以及与用户话语期望的互动方面的错误所推动。通过删除、减少或不当处理当前文化和公共辩论的核心主题,游戏创造了一个近期的愿景,在这个愿景中,这些主题被剥夺了相关性。正如文章所论证的那样,对这一愿景的消极接受导致了对话语前提的越界启示,这些前提在与它们消失的对抗中得到巩固。因此,这款游戏在类型上的失败让我们反思了在评论接受中先入为主的重要性。
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Cyberpunk 2077 and transgressive failure
This article employs the logic of discursive transgression to address critical readings of CD Projekt Red’s Cyberpunk 2077 which argue for the game to be a genre failure. The narrative- and worldbuilding-focused criticism of the game, prominent in its reviews, can be seen as fuelled by Cyberpunk 2077’s fallibility with regard to the functions of a literary formula and the interaction with the discursive expectations of the audience. By erasing, diminishing or mishandling themes central to current cultural and public debates, the game creates a near future vision in which they are deprived of relevance. As the article argues, the negative reception of that vision results in a transgressive revelation of discursive premises which become consolidated upon the confrontation with their disappearance. Thus, the game’s genre failure enables reflection on the significance of preconceptions in critical reception.
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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