一种基于DIBR视图判断的折叠消除方法

Hui Xie, Yingchun Tan, Guoqin Tai, Ran Liu
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引用次数: 3

摘要

使用基于深度图像的渲染(DIBR)技术生成目标图像时,可能会出现“褶皱”现象。为了消除折痕,提出了一种通过视图判断确定参考图像扫描顺序的方法。首先将极点的z坐标设为无穷小,然后根据极点的新齐次坐标确定呈现左视图或右视图的参考图像的扫描顺序。因此,参考图像的扫描顺序可以由目标图像确定,目标图像为左视图或右视图。实验结果表明,与Z-buffer算法相比,该方法能够以较低的复杂度消除折痕,并且适用于虚拟视点水平移动时的虚拟视图绘制。
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A DIBR View Judgment-based Fold-elimination Approach
"Folds" may appear when the depth-image-based rendering(DIBR) technique is used to generate destination image.In order to remove the folds,an approach to determine the scan order of reference image by view judgment is proposed.First,the z coordinate of epipole is set as an infinitesimal,then the scan order of reference image rendering the left or the right view is determined by the new homogeneous coordinates of epipole.Accordingly,the scan order of reference image can be determined by the destination image which is left view or right view.Experimental results show that the proposed approach can eliminate folds with less complexity in contrast to the Z-buffer algorithm,and it is adaptable to virtual view rendering when the virtual viewpoint shifts horizontally.
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