新产品开发初期与客户的虚拟共同创造

H. Ernst, Wayne D. Hoyer, M. Krafft, J. Soll
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引用次数: 7

摘要

虚拟的“共同创造”是将客户整合到新产品开发过程中更有效的方式。在我们的研究中,我们考察了虚拟共同创造在新产品开发的早期阶段(即创意产生)的有效性。具体来说,我们关注的是可能影响共同创造活动结果的多种偶然因素,即客户提交的创意的质量。基于两项整合的实证研究,我们分析了虚拟共创活动的某些设计元素、特定的客户特征、品牌关系特征以及这些变量之间的选择交互是否影响提交的创意质量。我们发现,虚拟共同创造的设计方面,如激励、种子想法、主题范围和任务相关信息,对提交想法的质量没有或只有很小的影响。对现有产品潜在不满程度高、创造力高、对品牌有强烈承诺的客户会产生更高质量的新产品创意。潜在不满意和推荐意愿之间的相互作用是显著的,这加强了具有高品牌忠诚度的不满意的客户提出高质量新产品想法的概念。
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Virtual Co-Creation with Customers in the Early Stages of New Product Development
Virtual ‘co-creation’ can be a more effective way to integrate customers into the NPD process. In our study, we examine the effectiveness of virtual co-creation in the early stages of new product development (i.e. idea generation). Specifically, we focus on multiple contingent factors that can potentially impact the outcomes of co-creating activities in terms of the quality of submitted ideas by customers. Based on two integrated empirical studies, we analyze whether certain design elements of virtual co-creation activities, specific customer characteristics, brand relationship characteristics and selected interactions between those variables impact the quality of submitted ideas. We find that design aspects of virtual co-creation such as incentives, seed ideas, topic scope and task-related information have no or only little impact on the quality of submitted ideas. Customers who have a high level of latent dissatisfaction with existing products, a high level of creativity, and a strong commitment to the brand produce higher quality new product ideas. The interaction between latent dissatisfaction and intention to recommend is significant which reinforces the notion that dissatisfied customers with high levels of brand loyalty come up with high quality new product ideas.
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