利用面向对象的实时成像系统

Colin J Neill
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引用次数: 3

摘要

成像系统传统上最多使用结构化分析和设计技术开发。对于不断变化的需求、技术、设备和算法,这种方法往往是僵化的——例如,当需要额外的压缩算法或附加的设备发生变化时,必须修改采用这些技术的软件应用程序的大部分以及与这些设备的接口以适应变化。从更大的角度来看,这些系统很难或不可能重用;每一个新问题都需要一个新的解决方案。这通常是不受欢迎的,而且通常不是必需的,但只有在采用软件工程中的最佳实践时才会这样。这些最佳实践已经在面向对象系统方面进行了详细的探索和记录,这表明它是在未来成像系统开发中使用的适当范例。本文以模式和设计原则的形式,参考了成像系统和Java成像api的上下文中,研究了这些最佳实践。
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Leveraging object-orientation for real-time imaging systems

Imaging systems are traditionally developed using structured analysis and design techniques at best. Such approaches tend to be rigid with respect to changing needs, technologies, devices and algorithms—for example, when additional compression algorithms are needed or attached devices are changed large parts of software applications employing those techniques and interfacing with those devices must be modified to accommodate the change. In a larger perspective, these systems are difficult or impossible to reuse; each new problem requires a new solution.

This is generally undesirable and often not necessary, but only if best practices in software engineering are employed. These best practices have been explored and documented in detail with regard to object-oriented systems, which suggests that it is an appropriate paradigm to employ in the development of future imaging systems. This work examines these best practices, in the form of patterns and design principles, with reference to imaging systems and within the context of the Java imaging APIs.

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