作为艺术家和设计师的HCI研究者:创造力和距离的方法

V. Weiley, E. Edmonds
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引用次数: 7

摘要

我们首先描述了使用三种不同但相关的方法来解决创造性问题的过程:艺术、设计和人机交互研究。我们展示了两个互动艺术作品的案例研究;魔术跳房子和城市探戈:墨尔本/悉尼,并解释与这些作品的接触如何影响我们在艺术,设计和HCI方面的进一步实践。我们考虑HCI研究如何影响艺术和设计,以及艺术和设计如何影响HCI研究,从而使某些决策更明确,支持更强大的假设生成,并至关重要地丰富创造力支持工具的评估方法。
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The HCI researcher as artist and designer: approaches to creativity and distance
We first describe the process of working on creative problems using three different but related approaches: Art, Design and Human Computer Interaction research. We present case studies of two interactive artworks; Magic Hopscotch and Cities Tango: Melbourne/Sydney, and explain how engagement with those works has informed our further practice in art, design and HCI. We consider how HCI research can influence art and design, and how art and design can influence HCI research, thereby making some kinds of decisions more explicit, supporting stronger hypothesis generation and crucially enriching evaluation methods for creativity support tools.
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