基于集合向量制导的自鲁棒3D点识别

Xiaoyi Dong, Dongdong Chen, Hang Zhou, G. Hua, Weiming Zhang, Nenghai Yu
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引用次数: 46

摘要

本文研究了三维对手攻击问题,提出利用点云和对抗实例的内部特性来设计一种新的基于自鲁棒深度神经网络(DNN)的三维识别系统。事实上,一方面,点云是高度结构化的。因此,对于干净点云的每个局部部分,可以了解它是什么(“瓶子的一部分”)及其相对于全局对象中心的位置(“瓶子的上部”)。另一方面,在视觉质量约束下,三维对抗样本往往只产生较小的局部扰动,因此会大致保持原始全局中心,但可能导致局部相对位置估计不正确。在这两个特性的激励下,我们使用相对位置(称为“收集向量”)作为对抗指标,并提出了一个新的鲁棒收集模块。在此基础上,我们进一步提出了一种新的自鲁棒三维点识别网络。通过大量的实验,我们证明了该方法可以显著提高白盒设置下目标攻击的鲁棒性。对于基于I-FGSM的攻击,我们的方法将攻击成功率从94.37%降低到75.69%。对于基于C\&W的攻击,我们的方法将攻击成功率降低了40.00%以上。此外,我们的方法与其他类型的防御方法相辅相成,以达到更好的防御效果。
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Self-Robust 3D Point Recognition via Gather-Vector Guidance
In this paper, we look into the problem of 3D adversary attack, and propose to leverage the internal properties of the point clouds and the adversarial examples to design a new self-robust deep neural network (DNN) based 3D recognition systems. As a matter of fact, on one hand, point clouds are highly structured. Hence for each local part of clean point clouds, it is possible to learn what is it (``part of a bottle") and its relative position (``upper part of a bottle") to the global object center. On the other hand, with the visual quality constraint, 3D adversarial samples often only produce small local perturbations, thus they will roughly keep the original global center but may cause incorrect local relative position estimation. Motivated by these two properties, we use relative position (dubbed as ``gather-vector") as the adversarial indicator and propose a new robust gather module. Equipped with this module, we further propose a new self-robust 3D point recognition network. Through extensive experiments, we demonstrate that the proposed method can improve the robustness of the target attack under the white-box setting significantly. For I-FGSM based attack, our method reduces the attack success rate from 94.37 \% to 75.69 \%. For C\&W based attack, our method reduces the attack success rate more than 40.00 \%. Moreover, our method is complementary to other types of defense methods to achieve better defense results.
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