与NAO交互的分布式体系结构

Fabien Badeig, Quentin Pelorson, S. Arias, Vincent Drouard, I. D. Gebru, Xiaofei Li, Georgios D. Evangelidis, R. Horaud
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引用次数: 7

摘要

人形机器人NAO是一种小型机器人伴侣,其主要应用之一是人机交互(HRI)。由于其设计、硬件规格、编程能力和可承受的成本,NAO特别适合HRI应用程序。事实上,NAO可以站立、行走、漫步、跳舞、踢足球、坐下、识别和抓住简单的物体、检测和识别人、定位声音、理解一些口语单词、进行简单和目标导向的对话,以及合成语音。这是由于机器人的24自由度铰接结构(身体,腿,脚,手臂,手,头等),电机,相机,麦克风等,以及其机载计算硬件和嵌入式软件,例如,机器人运动控制。然而,当前的NAO配置有两个缺点,限制了可能实现的交互行为的复杂性。首先,机载计算资源本身有限,难以实现高级交互任务所需的复杂计算机视觉和音频信号分析算法。其次,编程新的机器人功能目前意味着嵌入式软件的开发,这本身就是一项艰巨的任务,需要专门的知识。绝大多数HRI从业者可能没有这种专业知识,因此他们无法轻松快速地实现他们的想法,进行彻底的实验验证,并设计概念验证演示。我们已经开发了一种分布式软件架构,试图克服这两个限制。一般来说,NAO的机载计算资源是通过外部计算资源进行扩充的。后者是一个计算机平台,包括cpu、gpu、内存、操作系统、库、软件包、互联网接入等。此配置可以在Matlab, C, c++或Python中轻松快速地进行开发。此外,它允许用户将机载库(运动控制,人脸检测等)与外部工具箱(例如OpenCv)结合起来。
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A Distributed Architecture for Interacting with NAO
One of the main applications of the humanoid robot NAO - a small robot companion - is human-robot interaction (HRI). NAO is particularly well suited for HRI applications because of its design, hardware specifications, programming capabilities, and affordable cost. Indeed, NAO can stand up, walk, wander, dance, play soccer, sit down, recognize and grasp simple objects, detect and identify people, localize sounds, understand some spoken words, engage itself in simple and goal-directed dialogs, and synthesize speech. This is made possible due to the robot's 24 degree-of-freedom articulated structure (body, legs, feet, arms, hands, head, etc.), motors, cameras, microphones, etc., as well as to its on-board computing hardware and embedded software, e.g., robot motion control. Nevertheless, the current NAO configuration has two drawbacks that restrict the complexity of interactive behaviors that could potentially be implemented. Firstly, the on-board computing resources are inherently limited, which implies that it is difficult to implement sophisticated computer vision and audio signal analysis algorithms required by advanced interactive tasks. Secondly, programming new robot functionalities currently implies the development of embedded software, which is a difficult task in its own right necessitating specialized knowledge. The vast majority of HRI practitioners may not have this kind of expertise and hence they cannot easily and quickly implement their ideas, carry out thorough experimental validations, and design proof-of-concept demonstrators. We have developed a distributed software architecture that attempts to overcome these two limitations. Broadly speaking, NAO's on-board computing resources are augmented with external computing resources. The latter is a computer platform with its CPUs, GPUs, memory, operating system, libraries, software packages, internet access, etc. This configuration enables easy and fast development in Matlab, C, C++, or Python. Moreover, it allows the user to combine on-board libraries (motion control, face detection, etc.) with external toolboxes, e.g., OpenCv.
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