基于联盟编队博弈的多媒体飞蜂窝网络干扰管理

Bojiang Ma, M. H. Cheung, V. Wong
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引用次数: 17

摘要

近年来,多媒体内容传输已经取代传统的语音通信成为无线网络的主要流量来源。如果对无线基站接入点之间的干扰管理得当,部署无线基站有望满足这些多媒体应用的需求。本文研究了协同多媒体飞蜂窝网络中fap的干扰管理问题。我们考虑网络设置,其中玩家(即fap)可以协调他们的传输,以减少联盟内的干扰水平。我们首先将干扰管理问题表述为具有负外部性的分区形式的联盟形成博弈,其中参与者的收益取决于同一联盟和不同联盟中其他参与者的行为。基于联盟博弈中递归核的求解概念,提出了一种高效的联盟形成算法RECORD,以实现最终稳定的联盟结构。仿真结果表明,与之前提出的调度算法相比,RECORD算法具有更高的流量吞吐量和总效用。
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Interference management for multimedia femtocell networks with coalition formation game
Recently, the multimedia content delivery has replaced the traditional voice communication as the major source of traffic in wireless networks. The deployment of femtocells is promising in satisfying the requirements of these multimedia applications if the interference among the femtocell access points (FAPs) is well-managed. In this paper, we study the interference management problem of the FAPs in a cooperative multimedia femtocell network. We consider the network setting where the players (i.e., the FAPs) can coordinate their transmissions to reduce the level of interference within a coalition. We first formulate the interference management problem as a coalition formation game in partition form with negative externalities, where the payoff of a player depends on actions of other players in the same coalition and in different coalitions. Based on the solution concept of recursive core in coalitional games, we propose an efficient coalition formation algorithm, RECORD, to achieve a final stable coalition structure. Simulation results show that the RECORD algorithm results in a substantially higher flow throughput and aggregate utility than some previously proposed scheduling algorithms.
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