通过锚定增加纠缠博弈的硬度

Mohammad Bavarian, Thomas Vidick, H. Yuen
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引用次数: 17

摘要

我们研究了可以使用量子纠缠的玩家参与的一轮游戏的平行重复。该领域的一个主要开放问题是,平行重复是否会以指数速率降低游戏的纠缠值——换句话说,拉兹平行重复定理的类似物是否适用于玩家共享量子纠缠的游戏?之前的结果只适用于特殊类型的游戏。我们介绍了一类我们称之为锚定的游戏。然后我们将介绍一种叫做锚定的简单转变,其部分灵感来自Feige-Kilian转变,即将任何(多人)游戏转变为锚定游戏。与Feige-Kilian变换不同,我们的锚定变换是完全保持的。对于包含任意数量纠缠玩家的锚定博弈,我们证明了一个指数衰减平行重复定理。我们还证明了锚定游戏平行重复定理的阈值版本。我们的平行重复定理和锚定变换共同为一般纠缠博弈提供了第一个硬度放大技术。给出了量子PCP猜想的游戏版的一个应用。
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Hardness amplification for entangled games via anchoring
We study the parallel repetition of one-round games involving players that can use quantum entanglement. A major open question in this area is whether parallel repetition reduces the entangled value of a game at an exponential rate - in other words, does an analogue of Raz's parallel repetition theorem hold for games with players sharing quantum entanglement? Previous results only apply to special classes of games. We introduce a class of games we call anchored. We then introduce a simple transformation on games called anchoring, inspired in part by the Feige-Kilian transformation, that turns any (multiplayer) game into an anchored game. Unlike the Feige-Kilian transformation, our anchoring transformation is completeness preserving. We prove an exponential-decay parallel repetition theorem for anchored games that involve any number of entangled players. We also prove a threshold version of our parallel repetition theorem for anchored games. Together, our parallel repetition theorems and anchoring transformation provide the first hardness amplification techniques for general entangled games. We give an application to the games version of the Quantum PCP Conjecture.
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