注视触摸:将注视与多点触摸相结合,在同一表面上进行交互

Ken Pfeuffer, Jason Alexander, M. K. Chong, Hans-Werner Gellersen
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引用次数: 100

摘要

凝视有可能补充多点触控在同一表面上的互动。我们提出了一种基于“凝视选择,触摸操纵”的原则,结合了两种模式的凝视触摸技术。凝视是用来选择目标的,加上多点触摸手势,用户可以在表面的任何地方执行。凝视触摸使用户能够从相同的触摸位置操纵任何目标,实现全表面可达性和快速上下文切换。相反,凝视触摸可以从表面上的任何触摸位置操作相同的目标,例如避免遮挡。凝视触摸是为了补充直接触摸作为默认交互在多点触摸表面。我们对凝视触摸与直接触摸的特性进行了设计空间分析,并提出了四个应用程序,探索凝视触摸如何与直接触摸一起使用。这些应用程序展示了两种交互模式的可互换、互补和替代使用的用例,并介绍了由凝视触摸和传统多点触摸结合而产生的新技术。
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Gaze-touch: combining gaze with multi-touch for interaction on the same surface
Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaze-touch, a technique that combines the two modalities based on the principle of 'gaze selects, touch manipulates'. Gaze is used to select a target, and coupled with multi-touch gestures that the user can perform anywhere on the surface. Gaze-touch enables users to manipulate any target from the same touch position, for whole-surface reachability and rapid context switching. Conversely, gaze-touch enables manipulation of the same target from any touch position on the surface, for example to avoid occlusion. Gaze-touch is designed to complement direct-touch as the default interaction on multi-touch surfaces. We provide a design space analysis of the properties of gaze-touch versus direct-touch, and present four applications that explore how gaze-touch can be used alongside direct-touch. The applications demonstrate use cases for interchangeable, complementary and alternative use of the two modes of interaction, and introduce novel techniques arising from the combination of gaze-touch and conventional multi-touch.
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