{"title":"印尼语发音欣赏学习严肃游戏的活动设计","authors":"Hanny Haryanto, Aripin, I. Gamayanto","doi":"10.1109/ICTS52701.2021.9608559","DOIUrl":null,"url":null,"abstract":"Activity is one of the main elements for shaping the experience in serious game, that could enhance the player understanding on the learning material. However, lack of concept or framework to design the activity could resulted in poor experience. In previous research, Appreciative Learning has been used to design the activities in serious game. In this study, we use Innovation Profiling as a framework to develop activities in Design Stage of Appreciative Learning. Design stage in Appreciative Learning consists of activities to produce innovation. Therefore, the Innovation Profiling could provide the detailed concept for the activities in this stage. Innovation profiling has four types of innovation, that are open innovation, blind innovation, hidden innovation and unknown innovation. It divided into seven important parts: imitating, seeing, understanding, trying, changing, understanding, solution, integration and creative. Realistic visual speech synthesis is used as the player avatar to interact with the game and serve as main education tool of Indonesian pronunciation. Results show that the activity could enhance the player experience and motivation to learn Indonesian pronunciation.","PeriodicalId":6738,"journal":{"name":"2021 13th International Conference on Information & Communication Technology and System (ICTS)","volume":"278 1","pages":"24-28"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Activity Design Using Innovation Profiling in Appreciative Learning Serious Game of Indonesian Pronunciation\",\"authors\":\"Hanny Haryanto, Aripin, I. Gamayanto\",\"doi\":\"10.1109/ICTS52701.2021.9608559\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Activity is one of the main elements for shaping the experience in serious game, that could enhance the player understanding on the learning material. However, lack of concept or framework to design the activity could resulted in poor experience. In previous research, Appreciative Learning has been used to design the activities in serious game. In this study, we use Innovation Profiling as a framework to develop activities in Design Stage of Appreciative Learning. Design stage in Appreciative Learning consists of activities to produce innovation. Therefore, the Innovation Profiling could provide the detailed concept for the activities in this stage. Innovation profiling has four types of innovation, that are open innovation, blind innovation, hidden innovation and unknown innovation. It divided into seven important parts: imitating, seeing, understanding, trying, changing, understanding, solution, integration and creative. Realistic visual speech synthesis is used as the player avatar to interact with the game and serve as main education tool of Indonesian pronunciation. Results show that the activity could enhance the player experience and motivation to learn Indonesian pronunciation.\",\"PeriodicalId\":6738,\"journal\":{\"name\":\"2021 13th International Conference on Information & Communication Technology and System (ICTS)\",\"volume\":\"278 1\",\"pages\":\"24-28\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 13th International Conference on Information & Communication Technology and System (ICTS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICTS52701.2021.9608559\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 13th International Conference on Information & Communication Technology and System (ICTS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTS52701.2021.9608559","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Activity Design Using Innovation Profiling in Appreciative Learning Serious Game of Indonesian Pronunciation
Activity is one of the main elements for shaping the experience in serious game, that could enhance the player understanding on the learning material. However, lack of concept or framework to design the activity could resulted in poor experience. In previous research, Appreciative Learning has been used to design the activities in serious game. In this study, we use Innovation Profiling as a framework to develop activities in Design Stage of Appreciative Learning. Design stage in Appreciative Learning consists of activities to produce innovation. Therefore, the Innovation Profiling could provide the detailed concept for the activities in this stage. Innovation profiling has four types of innovation, that are open innovation, blind innovation, hidden innovation and unknown innovation. It divided into seven important parts: imitating, seeing, understanding, trying, changing, understanding, solution, integration and creative. Realistic visual speech synthesis is used as the player avatar to interact with the game and serve as main education tool of Indonesian pronunciation. Results show that the activity could enhance the player experience and motivation to learn Indonesian pronunciation.