{"title":"在自组织网络中使用队列系统分析节点所需资源","authors":"Vahid Haghighatdoost, S. Khorsandi","doi":"10.1109/ICCCNT.2013.6726696","DOIUrl":null,"url":null,"abstract":"Required resource for nodes in an ad hoc network with specific parameters (e.g. node-count and topology) is one of the most important problems for the manufacturer. In this paper, in the first phase, we showed that according to the proposed game model for the node behaviour, the network converge to a steady state and in the second phase, the process of a node in forwarding the received packets is modeled as a queue system and according to the load of a node the required resources (e.g. buffer-size and average service rate).","PeriodicalId":6330,"journal":{"name":"2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT)","volume":"44 1","pages":"1-7"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analysis of required resources for a node using queue system in an ad hoc network\",\"authors\":\"Vahid Haghighatdoost, S. Khorsandi\",\"doi\":\"10.1109/ICCCNT.2013.6726696\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Required resource for nodes in an ad hoc network with specific parameters (e.g. node-count and topology) is one of the most important problems for the manufacturer. In this paper, in the first phase, we showed that according to the proposed game model for the node behaviour, the network converge to a steady state and in the second phase, the process of a node in forwarding the received packets is modeled as a queue system and according to the load of a node the required resources (e.g. buffer-size and average service rate).\",\"PeriodicalId\":6330,\"journal\":{\"name\":\"2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT)\",\"volume\":\"44 1\",\"pages\":\"1-7\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-07-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCCNT.2013.6726696\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCCNT.2013.6726696","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Analysis of required resources for a node using queue system in an ad hoc network
Required resource for nodes in an ad hoc network with specific parameters (e.g. node-count and topology) is one of the most important problems for the manufacturer. In this paper, in the first phase, we showed that according to the proposed game model for the node behaviour, the network converge to a steady state and in the second phase, the process of a node in forwarding the received packets is modeled as a queue system and according to the load of a node the required resources (e.g. buffer-size and average service rate).