医学动画:调查和研究议程

B. Preim, M. Meuschke
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引用次数: 2

摘要

动画是一种潜在的强大工具,可以通过动作传达复杂的信息,在不同状态之间流畅地过渡,使用强大的人类感知和解释动作的能力。动画是显示时间相关数据的自然选择,其中数据的动态特性被映射到一种视频(时间动画)。裁剪平面可以平滑地转换,对象透明度可以适应控制可见性,并进一步支持空间关系的强调,例如肿瘤周围。然而,动画也可以用于静态数据,例如,沿着预定义的路径移动摄像机以传达复杂的解剖结构。虚拟内窥镜是这些非时间动画的一个突出例子,其中虚拟摄像机在充满空气或充满流体的结构中移动。然而,动画是复杂的可视化,可以在短时间内描述大量的变化。因此,需要评估他们实际传达信息的能力。在本文中,我们给出了一个调查的时间和非时间动画可视化集中在医学应用,并讨论了研究潜力出现。为了得到更广泛的应用,需要考虑认知局限性,例如变化盲目性。降低时间动画的复杂性是检测和解释变化的关键问题。强调技术可以引导用户的注意力,提高对基本特征的感知。最后,考虑了典型录像机功能之外的交互。虽然我们的重点是医学,但研究议程的讨论部分基于制图,其中动画被广泛使用。
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Medical Animations: A Survey and a Research Agenda
Animation is a potentially powerful instrument to convey complex information with movements, smooth transitions between different states that employ the strong human capabilities to perceive and interpret motion. Animation is a natural choice to display time-dependent data where the dynamic nature of the data is mapped to a kind of video (temporal animation). Clipping planes may be smoothly translated and object transparency adapted to control visibility and further support emphasis of spatial relations, e.g. around a tumor. Animation, however, may also be employed for static data, e.g. to move a camera along a predefined path to convey complex anatomical structures. Virtual endoscopy, where the virtual camera is moved inside an air-filled or fluid-filled structure is a prominent example for these non-temporal animations. Animations, however, are complex visualizations that may depict a larger number of changes in a short period of time. Thus, they need to be assessed in their capability to actually convey information. In this paper, we give a survey of temporal and non-temporal animated visualizations focussed on medical applications and discuss the research potential that arises. To be employed more widely, cognitive limitations, e.g. change blindness, need to be considered. The reduction of complexity in temporal animations is an essential topic to enable the detection and interpretation of changes. Emphasis techniques may guide the user’s attention and improve the perception of essential features. Finally, interaction beyond the typical video recorder functionality is considered. Although our focus is medicine, the discussion of a research agenda is partially based on cartography, where animation is widely used.
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