基于矢量软件的“绿色使命”教育游戏平面设计

IF 0.4 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS African Journal of Information Systems Pub Date : 2018-01-18 DOI:10.24167/SISFORMA.V4I2.1297
N. Yanti, Ridwan Sanjaya, Fx. Hendra Prasetya
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引用次数: 2

摘要

教育游戏是一种数字游戏,其设计使用了教育元素,并通过使用互动媒体技术来支持教学。一般来说,教育类游戏具有有趣的外观,易于使用的菜单,以及基于gui(图形用户界面)的颜色组合,从而吸引用户。因为不可否认的是,人类的大脑倾向于通过视觉图像而不是文字来更快地捕捉学习。因此,教育类游戏的平面设计就成为教育类游戏设计的重点之一。软件应用成为制作游戏设计的解决方案之一,其中一种是基于矢量的软件应用。根据每个软件的功能和有用性,可以使用各种软件。但总的来说,软件的工作方式几乎是一样的。
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Graphic Design Of “Green Mission” Education Game Using Software Based On Vector
Educational game is a digital game in its design using the elements of education and in it support teaching and learning by using technology that is interactive media. Generally an educational game has a fun look, an easy-to-use menu, as well as color combinations that are used that are GUI-based (Graphic User Interface) so as to create appeal to users. Because it is undeniable that the human brain tends to more quickly capture learning through visual images rather than writings. Therefore, graphic design of an educational game becomes one of the important points. Software applications become one of the solutions in making game design, one of which is a vector-based software applications. There are various software that can be used in accordance with the function and usefulness of each. But in general the way the software works almost same.
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来源期刊
African Journal of Information Systems
African Journal of Information Systems COMPUTER SCIENCE, INFORMATION SYSTEMS-
自引率
14.30%
发文量
0
审稿时长
30 weeks
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