二维网格上先进路径规划算法的解释与提速比较

Mendel Pub Date : 2022-12-20 DOI:10.13164/mendel.2022.2.097
Petr Soustek, R. Matousek, J. Dvorak, Lenka Manakova
{"title":"二维网格上先进路径规划算法的解释与提速比较","authors":"Petr Soustek, R. Matousek, J. Dvorak, Lenka Manakova","doi":"10.13164/mendel.2022.2.097","DOIUrl":null,"url":null,"abstract":"Path planning or network route planning problems are an important issue in AI, robotics, or computer games. Appropriate implementation and knowledge of advanced and classical path-planning algorithms can be important for both autonomous navigation systems and computer games. In this paper, we compare advanced path planning algorithms implemented on a two-dimensional grid. Advanced path planning algorithms, including pseudocode, are introduced. The experiments were performed in the Python environment, thus with a significant performance margin over C++ or Rust implementations. The main focus is on the speedup of the algorithms compared to a baseline method, which was chosen to be the well-known Dijkstra's algorithm. All experiments correspond to trajectories on a two-dimensional grid, with variously defined constraints. The motion from each node corresponds to a Moore neighborhood, i.e., it is possible in eight directions. In this paper, three well-known path planning algorithms are described and compared: the Dijkstra, A* and A* /w Bounding Box. And two advanced methods are included, namely Jump Point Search (JPS), incorporated with the Bounding Box variant (JPS+BB), and Simple Subgoal (SS). These advanced methods clearly show their advantage in the context of the speed up of solution time.","PeriodicalId":38293,"journal":{"name":"Mendel","volume":"435 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Explanation and Speedup Comparison of Advanced Path-planning Algorithms Presented on Two-dimensional Grid\",\"authors\":\"Petr Soustek, R. Matousek, J. Dvorak, Lenka Manakova\",\"doi\":\"10.13164/mendel.2022.2.097\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Path planning or network route planning problems are an important issue in AI, robotics, or computer games. Appropriate implementation and knowledge of advanced and classical path-planning algorithms can be important for both autonomous navigation systems and computer games. In this paper, we compare advanced path planning algorithms implemented on a two-dimensional grid. Advanced path planning algorithms, including pseudocode, are introduced. The experiments were performed in the Python environment, thus with a significant performance margin over C++ or Rust implementations. The main focus is on the speedup of the algorithms compared to a baseline method, which was chosen to be the well-known Dijkstra's algorithm. All experiments correspond to trajectories on a two-dimensional grid, with variously defined constraints. The motion from each node corresponds to a Moore neighborhood, i.e., it is possible in eight directions. In this paper, three well-known path planning algorithms are described and compared: the Dijkstra, A* and A* /w Bounding Box. And two advanced methods are included, namely Jump Point Search (JPS), incorporated with the Bounding Box variant (JPS+BB), and Simple Subgoal (SS). These advanced methods clearly show their advantage in the context of the speed up of solution time.\",\"PeriodicalId\":38293,\"journal\":{\"name\":\"Mendel\",\"volume\":\"435 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mendel\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.13164/mendel.2022.2.097\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mendel","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.13164/mendel.2022.2.097","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

路径规划或网络路由规划问题是人工智能、机器人或电脑游戏中的重要问题。先进和经典的路径规划算法的适当实施和知识对于自主导航系统和电脑游戏都很重要。在本文中,我们比较了在二维网格上实现的高级路径规划算法。介绍了先进的路径规划算法,包括伪代码。实验是在Python环境中进行的,因此与c++或Rust实现相比,具有显著的性能优势。主要关注的是与基线方法相比,算法的加速速度,该方法被选择为著名的Dijkstra算法。所有实验都对应于二维网格上的轨迹,具有各种定义的约束。每个节点的运动对应于一个摩尔邻域,也就是说,它可以在八个方向上运动。本文描述并比较了三种著名的路径规划算法:Dijkstra算法、A*算法和A* /w边界盒算法。其中包括两种高级方法,即跳跃点搜索(JPS),结合边界框变体(JPS+BB)和简单子目标(SS)。这些先进的方法在加速求解时间方面明显显示出其优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Explanation and Speedup Comparison of Advanced Path-planning Algorithms Presented on Two-dimensional Grid
Path planning or network route planning problems are an important issue in AI, robotics, or computer games. Appropriate implementation and knowledge of advanced and classical path-planning algorithms can be important for both autonomous navigation systems and computer games. In this paper, we compare advanced path planning algorithms implemented on a two-dimensional grid. Advanced path planning algorithms, including pseudocode, are introduced. The experiments were performed in the Python environment, thus with a significant performance margin over C++ or Rust implementations. The main focus is on the speedup of the algorithms compared to a baseline method, which was chosen to be the well-known Dijkstra's algorithm. All experiments correspond to trajectories on a two-dimensional grid, with variously defined constraints. The motion from each node corresponds to a Moore neighborhood, i.e., it is possible in eight directions. In this paper, three well-known path planning algorithms are described and compared: the Dijkstra, A* and A* /w Bounding Box. And two advanced methods are included, namely Jump Point Search (JPS), incorporated with the Bounding Box variant (JPS+BB), and Simple Subgoal (SS). These advanced methods clearly show their advantage in the context of the speed up of solution time.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Mendel
Mendel Decision Sciences-Decision Sciences (miscellaneous)
CiteScore
2.20
自引率
0.00%
发文量
7
期刊最新文献
Detecting Outliers Using Modified Recursive PCA Algorithm For Dynamic Streaming Data Stock and Structured Warrant Portfolio Optimization Using Black-Litterman Model and Binomial Method Optimized Fixed-Time Synergetic Controller via a modified Salp Swarm Algorithm for Acute and Chronic HBV Transmission System Initial Coin Offering Prediction Comparison Using Ridge Regression, Artificial Neural Network, Random Forest Regression, and Hybrid ANN-Ridge Predicting Football Match Outcomes with Machine Learning Approaches
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1