S. Rizvić, Aida Sadzak, Theofanis Karafotias, Maryam Jodeirierajaie, L. Egberts, Zina Ruzdic, Belma Ramic-Brkic, I. Stanković, M. Gnjatovic, Snezana Nenezic, A. Ferko, Mascha Bom, E. Bonacini, Sanda Sljivo, Haris Dervisevic, T. Mijatovic, Marija Segan, Nadya Stamatova
{"title":"斯瓦拉杰沃的一片和平:本地和全球的虚拟博物馆有趣的故事","authors":"S. Rizvić, Aida Sadzak, Theofanis Karafotias, Maryam Jodeirierajaie, L. Egberts, Zina Ruzdic, Belma Ramic-Brkic, I. Stanković, M. Gnjatovic, Snezana Nenezic, A. Ferko, Mascha Bom, E. Bonacini, Sanda Sljivo, Haris Dervisevic, T. Mijatovic, Marija Segan, Nadya Stamatova","doi":"10.1109/DigitalHeritage.2013.6744804","DOIUrl":null,"url":null,"abstract":"Summary form only given. We present a method how to create locally and globally interesting stories for virtual museums in a relatively short time. The local interestingness is understood in a Koestlerian way (AH, AHA, HAHA bisociation effects). Global interestingness is achieved by discovering, within the given unique material, options for relating unrelated contexts, internal poetry and/or change of the narration mode. The craft of storytelling resulted in five short movies, completed during the South-East European Virtual Heritage School: Digital Storytelling for Virtual Museums. These intereStories“ are intentionally aimed at overcoming multiple limitations of backtelling, frequent in virtual museums. The five themes include Bosnian blues Sevdah, fate of Sephardic Jews, existing and nonexisting urban area, and traditional Bosnian coffee. The stories were coauthored by 15 beginners storytellers in groups (24 authors) in 5 days alongside with the 12 lectures on theory and narrative case studies from V-must network good practice. Besides the brainstormings, speed-up focused brainwritting feedback was provided twice: once for preexistent stories, second for betaversions. The final creations were produced in Adobe Premiere Pro and published at YouTube.","PeriodicalId":52934,"journal":{"name":"Studies in Digital Heritage","volume":"36 1","pages":"445"},"PeriodicalIF":0.0000,"publicationDate":"2013-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A piece of peace in sWARajevo: Locally and globally interesting stories for virtual museums\",\"authors\":\"S. Rizvić, Aida Sadzak, Theofanis Karafotias, Maryam Jodeirierajaie, L. Egberts, Zina Ruzdic, Belma Ramic-Brkic, I. Stanković, M. Gnjatovic, Snezana Nenezic, A. Ferko, Mascha Bom, E. Bonacini, Sanda Sljivo, Haris Dervisevic, T. Mijatovic, Marija Segan, Nadya Stamatova\",\"doi\":\"10.1109/DigitalHeritage.2013.6744804\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Summary form only given. We present a method how to create locally and globally interesting stories for virtual museums in a relatively short time. The local interestingness is understood in a Koestlerian way (AH, AHA, HAHA bisociation effects). Global interestingness is achieved by discovering, within the given unique material, options for relating unrelated contexts, internal poetry and/or change of the narration mode. The craft of storytelling resulted in five short movies, completed during the South-East European Virtual Heritage School: Digital Storytelling for Virtual Museums. These intereStories“ are intentionally aimed at overcoming multiple limitations of backtelling, frequent in virtual museums. The five themes include Bosnian blues Sevdah, fate of Sephardic Jews, existing and nonexisting urban area, and traditional Bosnian coffee. The stories were coauthored by 15 beginners storytellers in groups (24 authors) in 5 days alongside with the 12 lectures on theory and narrative case studies from V-must network good practice. Besides the brainstormings, speed-up focused brainwritting feedback was provided twice: once for preexistent stories, second for betaversions. The final creations were produced in Adobe Premiere Pro and published at YouTube.\",\"PeriodicalId\":52934,\"journal\":{\"name\":\"Studies in Digital Heritage\",\"volume\":\"36 1\",\"pages\":\"445\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Studies in Digital Heritage\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DigitalHeritage.2013.6744804\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Studies in Digital Heritage","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DigitalHeritage.2013.6744804","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
A piece of peace in sWARajevo: Locally and globally interesting stories for virtual museums
Summary form only given. We present a method how to create locally and globally interesting stories for virtual museums in a relatively short time. The local interestingness is understood in a Koestlerian way (AH, AHA, HAHA bisociation effects). Global interestingness is achieved by discovering, within the given unique material, options for relating unrelated contexts, internal poetry and/or change of the narration mode. The craft of storytelling resulted in five short movies, completed during the South-East European Virtual Heritage School: Digital Storytelling for Virtual Museums. These intereStories“ are intentionally aimed at overcoming multiple limitations of backtelling, frequent in virtual museums. The five themes include Bosnian blues Sevdah, fate of Sephardic Jews, existing and nonexisting urban area, and traditional Bosnian coffee. The stories were coauthored by 15 beginners storytellers in groups (24 authors) in 5 days alongside with the 12 lectures on theory and narrative case studies from V-must network good practice. Besides the brainstormings, speed-up focused brainwritting feedback was provided twice: once for preexistent stories, second for betaversions. The final creations were produced in Adobe Premiere Pro and published at YouTube.