{"title":"一个在多项式空间中完备的组合问题","authors":"S. Even, R. Tarjan","doi":"10.1145/800116.803754","DOIUrl":null,"url":null,"abstract":"We consider a generalization, which we call the Shannon switching game on vertices, of a familiar board game called HEX. We show that determining who wins such a game if each player plays perfectly is very hard; in fact, it is as hard as carrying out any polynomial-space-bounded computation. This result suggests that the theory of combinatorial games is difficult.","PeriodicalId":20566,"journal":{"name":"Proceedings of the forty-seventh annual ACM symposium on Theory of Computing","volume":"38 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"1975-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"33","resultStr":"{\"title\":\"A combinatorial problem which is complete in polynomial space\",\"authors\":\"S. Even, R. Tarjan\",\"doi\":\"10.1145/800116.803754\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We consider a generalization, which we call the Shannon switching game on vertices, of a familiar board game called HEX. We show that determining who wins such a game if each player plays perfectly is very hard; in fact, it is as hard as carrying out any polynomial-space-bounded computation. This result suggests that the theory of combinatorial games is difficult.\",\"PeriodicalId\":20566,\"journal\":{\"name\":\"Proceedings of the forty-seventh annual ACM symposium on Theory of Computing\",\"volume\":\"38 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1975-05-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"33\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the forty-seventh annual ACM symposium on Theory of Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/800116.803754\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the forty-seventh annual ACM symposium on Theory of Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/800116.803754","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A combinatorial problem which is complete in polynomial space
We consider a generalization, which we call the Shannon switching game on vertices, of a familiar board game called HEX. We show that determining who wins such a game if each player plays perfectly is very hard; in fact, it is as hard as carrying out any polynomial-space-bounded computation. This result suggests that the theory of combinatorial games is difficult.