计算机视觉与图形学中的测地线方法

IF 3.8 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Foundations and Trends in Computer Graphics and Vision Pub Date : 2010-03-01 DOI:10.1561/0600000029
G. Peyré, M. Pechaud, R. Keriven, L. Cohen
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引用次数: 146

摘要

本专著回顾了黎曼流形上测地线距离数值计算的理论和实践。黎曼流形的概念允许我们定义一个局部度规(一个对称的正张量场)来编码我们想要解决的问题的信息。这考虑了局部各向同性成本(是否应该避免某些点)和局部各向异性(哪个方向应该首选)。利用这个局部张量场,测地线距离可用于解决许多实际问题,例如使用测地线球和Voronoi区域进行分割,在规则测地线距离处采样点或使用测地线Delaunay三角形对域进行网格划分。这个黎曼距离的最短路径,即所谓的测地线,也很重要,因为它们遵循区域内显著的曲线结构。我们展示了测量距离和最短路径的数值计算在表面和形状处理中的几个应用,特别是分割、采样、网格划分和形状比较。这篇综述文章中的所有数字都可以按照信号处理的数字导览复制。http://www.ceremade.dauphine.fr/~peyre/numerical-tour/存在一些教科书,其中包括对图像处理,形状和表面表示以及计算机图形学的几种多种方法的描述。特别是,读者应该参考[42,147,208,209,213,255],了解这些方法在视觉和图形领域许多重要问题上的迷人应用。这篇综述论文旨在对视觉和图形领域的测地线方法的基础和趋势进行最新的介绍。
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Geodesic Methods in Computer Vision and Graphics
This monograph reviews both the theory and practice of the numerical computation of geodesic distances on Riemannian manifolds. The notion of Riemannian manifold allows one to define a local metric (a symmetric positive tensor field) that encodes the information about the problem one wishes to solve. This takes into account a local isotropic cost (whether some point should be avoided or not) and a local anisotropy (which direction should be preferred). Using this local tensor field, the geodesic distance is used to solve many problems of practical interest such as segmentation using geodesic balls and Voronoi regions, sampling points at regular geodesic distance or meshing a domain with geodesic Delaunay triangles. The shortest paths for this Riemannian distance, the so-called geodesics, are also important because they follow salient curvilinear structures in the domain. We show several applications of the numerical computation of geodesic distances and shortest paths to problems in surface and shape processing, in particular segmentation, sampling, meshing and comparison of shapes. All the figures from this review paper can be reproduced by following the Numerical Tours of Signal Processing. http://www.ceremade.dauphine.fr/~peyre/numerical-tour/ Several textbooks exist that include description of several manifold methods for image processing, shape and surface representation and computer graphics. In particular, the reader should refer to [42, 147, 208, 209, 213, 255] for fascinating applications of these methods to many important problems in vision and graphics. This review paper is intended to give an updated tour of both foundations and trends in the area of geodesic methods in vision and graphics.
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来源期刊
Foundations and Trends in Computer Graphics and Vision
Foundations and Trends in Computer Graphics and Vision COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
31.20
自引率
0.00%
发文量
1
期刊介绍: The growth in all aspects of research in the last decade has led to a multitude of new publications and an exponential increase in published research. Finding a way through the excellent existing literature and keeping up to date has become a major time-consuming problem. Electronic publishing has given researchers instant access to more articles than ever before. But which articles are the essential ones that should be read to understand and keep abreast with developments of any topic? To address this problem Foundations and Trends® in Computer Graphics and Vision publishes high-quality survey and tutorial monographs of the field. Each issue of Foundations and Trends® in Computer Graphics and Vision comprises a 50-100 page monograph written by research leaders in the field. Monographs that give tutorial coverage of subjects, research retrospectives as well as survey papers that offer state-of-the-art reviews fall within the scope of the journal.
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