关节和笛卡尔约束下的物理人机交互

J. D. M. Osorio, F. Allmendinger, M. D. Fiore, U. Zimmermann, T. Ortmaier
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引用次数: 9

摘要

本文研究了力矩控制机器人任务栈中包含笛卡尔约束和关节约束的问题。提出了一种在位置、速度和加速度三个不同层次上处理笛卡尔约束和关节约束的新方法。这些约束包含在任务堆栈中,确保在存在约束的情况下最大限度地完成任务。该算法通过在任务堆栈方案中创建两个优先级最高的任务来进行。最重要的任务是使关节的加速度达到饱和,否则就会超过它们的运动极限。第二高优先级的任务饱和了笛卡尔方向的加速度,这将超过它们的运动极限。在KUKA LBR iiwa上进行了算法性能测试。
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Physical Human-Robot Interaction under Joint and Cartesian Constraints
This paper handles the problem of including Cartesian and joint constraints in the stack of tasks for torque-controlled robots. A novel approach is proposed to handle Cartesian constraints and joint constraints on three different levels: position, velocity and acceleration. These constraints are included in the stack of tasks ensuring the maximum possible fulfillment of the tasks despite of the constraints. The algorithm proceeds by creating two tasks with the highest priority in a stack of tasks scheme. The highest priority task saturates the acceleration of the joints that would exceed their motion limits. The second highest priority task saturates the acceleration of the Cartesian directions that would exceed their motion limits. Experiments to test the performance of the algorithm are performed on the KUKA LBR iiwa.
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