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引用次数: 8

摘要

尽管虚拟现实(VR)重新兴起,但与环境交互的主要方法是使用通用控制器。考虑到VR中应用程序的通常目的构建性质,这是令人惊讶的,因为尽管在应用程序本身的设计上投入了努力,但输入控制却没有得到同样的关注。尽管有形界面对于用户理解具有优势,特别是在可视化环境中,用户理解是至关重要的。本文介绍了将以前的2D时间-地理空间可视化应用于VR,更重要的是,描述了为支持该数据的探索而开发的新型8DOF有形用户界面的开发。对于我们的应用程序,这主要围绕着地理空间数据的探索,以探索实体的托管和分歧,但可以很容易地扩展到其他领域。我们将我们的新型控制器作为使用专用物理控制器作为实现沉浸式分析的第一层方法的好处的示例。我们描述了沉浸式系统和控制器,随后是一个示例用例和其他应用程序,鼓励进一步开发作为沉浸式数据分析关键组成部分的新型有形产品。
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Tangible Braille Plot: Tangibly Exploring Geo-Temporal Data in Virtual Reality
Despite the resurgence of virtual reality (VR), the primary method of interacting with the environment is using generic controllers. Given the often-purpose-built nature of applications within VR, this is surprising, as despite the effort put into the design of the application itself, the same attention is not paid to the input control. This is despite the advantages that tangible interfaces have for user understanding, especially in the context of visualization, where user understanding is paramount. This paper presents the adaptation of a previous 2D temporal-geospatial visualization into VR, and more importantly, describes the development of a novel 8DOF Tangible User Interface developed to support the exploration of that data. For our application, this centers around the exploration of geospatial data to explore colocation and divergence of entities, but could easily be extended to other domains. We present our novel controller as an example of the benefits of the utilization of purpose built physical controllers as a first-tier method of enabling immersive analytics. We describe the immersive system and controller, followed by an example use case and other applications encouraging further development of novel tangibles as a key component of immersive data analytics.
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