基于感知的变形固体相互作用的交互声音合成

L. Pruvost, B. Scherrer, M. Aramaki, S. Ystad, R. Kronland-Martinet
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引用次数: 10

摘要

本文介绍了一种由游戏引擎驱动的交互式和实时合成固体交互声音的新框架。这项工作中使用的声音合成器依赖于一个动作-对象范式,它本身基于感知不变量的概念。基于这些不变量并受物理学启发,开发了一种直观的控制策略。动作和物体可以独立、同时和连续地控制。这允许合成固体相互作用的声音,其性质随时间不断发展(例如,从滚动到滑动)和/或物体的属性(形状,大小和材料)随时间不断变化。
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Perception-based interactive sound synthesis of morphing solids' interactions
This brief introduces a novel framework for the interactive and real-time synthesis of solids' interaction sounds driven by a game engine. The sound synthesizer used in this work relies on an action-object paradigm, itself based on the notion of perceptual invariants. An intuitive control strategy, based on those invariants and inspired by physics, was developed. The action and the object can be controlled independently, simultaneously, and continuously. This allows the synthesis of sounds for solids' interactions whose nature evolves continuously over time (e.g. from rolling to slipping) and/or where the objects' properties (shape, size and material) vary continuously in time.
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