基于海军作战的AI-CGF场景创建模型设计资源分析模型(一):进化学习

Hyun-geun Kim, Jung-seok Gang, Kang-moon Park, Jae-U Kim, Jang-Hyun Kim, Bum-joon Park, S. Chi
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引用次数: 0

摘要

军事训练是解决战争基本问题的必要项目。然而,一直存在的一个问题是,大量的资源被消耗,造成空间和环境污染。为了改善这一问题,使用计算机技术的国防建模和仿真以及CGF(计算机生成部队)的概念开始出现。由韩国海军开发的海军作战资源分析模型(NORAM)也是一个基于DEVS(离散事件仿真)的海军虚拟力量分析模型。目前的NORAM是一种由操作员进行的战斗实验,对每种情况下单个目标的机动和武器操作等参数值进行评估。尽管我们的研究进行了进化、监督和强化学习,但在本文中,我们介绍了基于遗传算法的进化学习的场景创建模型的设计。为了验证,NORAM装载了我们的模型来分析战时交战。通过为人为设计的蓝军战术场景自动生成敌方战术场景,确保了人类级别的战术场景创建能力。
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Design of Scenario Creation Model for AI-CGF based on Naval Operations, Resources Analysis Model(I): Evolutionary Learning
Military training is an essential item for the fundamental problem of war. However, there has always been a problem that many resources are consumed, causing spatial and environmental pollution. The concepts of defense modeling and simulation and CGF(Computer Generated Force) using computer technology began to appear to improve this problem. The Naval Operations, Resources Analysis Model(NORAM) developed by the Republic of Korea Navy is also a DEVS(Discrete Event Simulation)-based naval virtual force analysis model. The current NORAM is a battle experiment conducted by an operator, and parameter values such as maneuver and armament operation for individual objects for each situation are evaluated. In spite of our research conducted evolutionary, supervised, reinforcement learning, in this paper, we introduce our design of a scenario creation model based on evolutionary learning using genetic algorithms. For verification, the NORAM is loaded with our model to analyze wartime engagements. Human-level tactical scenario creation capability is secured by automatically generating enemy tactical scenarios for human-designed Blue Army tactical scenarios.
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