影视文化

Ana Melro, Lídia Oliveira
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引用次数: 0

摘要

几年来,科技的使用离不开屏幕。例子包括电视、电脑、智能手机、移动电话、平板电脑、电子书阅读器、多媒体播放器(音乐和/或音频)、相机和摄像机、手表、数字广告公共面板、虚拟现实眼镜。事实上,如果我们的目标是理解什么可以被认为是屏幕,那么示例将会不断增加。本章的主要目标是探索屏幕的定义和它在社会中出现的方式,以一种交叉的方式,几乎没有被注意到,但无处不在,甚至与大多数必要的活动密不可分。
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Screen Culture
For several years now, technology usage cannot be separated from screens. Examples include television, computer, smartphone, mobile phone, tablet, e-book reader, multimedia player (music and/or audio), camera and camcorder, watch, digital advertising public panels, virtual reality glasses. In fact, if the goal is to understand what can be considered a screen, the examples will not cease to increase. The major goal of the chapter is to explore the screen definition and the way in which it has emerged in society, in a cross way, almost without being noticed, but ubiquitously, even becoming inseparable from most of the necessary activities.
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来源期刊
Foundations and Trends in Human-Computer Interaction
Foundations and Trends in Human-Computer Interaction Computer Science-Computer Science Applications
CiteScore
10.10
自引率
0.00%
发文量
2
期刊介绍: Foundations and Trends® in Human-Computer Interaction publishes surveys and tutorials in the following topics: - History of the research community - Design and Evaluation - Theory - Technology - Computer Supported Cooperative Work - Interdisciplinary influence - Advanced topics and trends - Information visualization
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