基于Adobe Animate CC 2019的静态流体认知冲突交互式多媒体设计与有效性

Muhammad Dhanil, F. Mufit
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引用次数: 11

摘要

本研究旨在制作有效的基于认知冲突的互动多媒体。本研究使用了Plomp开发模型,该模型报告了初步研究和原型阶段的结果。在初步阶段,对五种期刊进行分析,并通过教师问卷收集数据。在原型阶段,设计多媒体并进行自我评价,通过专家评审问卷进行数据收集。期刊分析结果表明,学生对静态流体材料的误解相当高。问卷调查结果显示,学习仍然以教师为中心,目前还没有能够提高学生对4C概念和技能理解的交互式多媒体教材。在前期研究结果的基础上,在原型设计阶段,利用Adobe Animate cc 2019应用程序设计了基于认知冲突的交互式多媒体。交互式多媒体是根据认知冲突学习模型的4种语法进行安排的,即激活先入之见和误解、呈现认知冲突、发现概念和相似性、反思。每种语法都旨在提高学生的概念理解和4C技能。交互式多媒体原型自评价结果得到了很好的评价标准。原型效度测试的结果得到了一个非常有效的类别。交互式多媒体在材料实体、学习设计、视觉传达显示、软件利用等方面都取得了良好的效果。
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Design and Validity of Interactive Multimedia Based on Cognitive Conflict on Static Fluid Using Adobe Animate CC 2019
This study aims to produce valid cognitive conflict-based interactive multimedia. This study uses the Plomp development model, which reports the results of the preliminary study and the prototyping phase. In the preliminary phase, five journals were analyzed and data were collected through teacher questionnaires. In the prototyping phase, multimedia is designed and self-evaluation is carried out and data collection is carried out through expert review questionnaires. The results of the journal analysis show that students' misconceptions about static fluid material are quite high. The results of the questionnaire show that learning is still teacher-centered, and interactive multimedia teaching materials are not yet available that can improve understanding of 4C concepts and skills. Based on the results of the preliminary research, in the prototyping phase, interactive multimedia based on cognitive conflict was designed using the Adobe Animate cc 2019 application. Interactive multimedia was arranged according to 4 syntaxes of cognitive conflict-based learning models, namely activation of preconceptions and misconceptions, presentation of cognitive conflicts, discovery of concepts and similarities, and reflection. . Each syntax is designed to improve students' conceptual understanding and 4C skills. The results of the interactive multimedia prototype self-evaluation obtained very good criteria. The results of the prototype validity test obtained a very valid category. Interactive multimedia has been valid in material substance, learning design, visual communication display, and software utilization.
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来源期刊
自引率
0.00%
发文量
18
审稿时长
18 weeks
期刊最新文献
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