使用适应性强的数字人体模型设计服装

A. Rudolf, Z. Stjepanovic, A. Cupar
{"title":"使用适应性强的数字人体模型设计服装","authors":"A. Rudolf, Z. Stjepanovic, A. Cupar","doi":"10.35530/tt.2021.09","DOIUrl":null,"url":null,"abstract":"In recent years, the 3D design software has been mostly used to improve the garment design process by generating virtual 3D garment prototypes. Many researchers have been working on the development of 3D virtual garment prototypes using 3D body models and involving the 3D human body scanning in different postures. The focus of research in this field today relies on generating a kinematic 3D body model for the purposes of developing the individualized garments, the exploration of which is presented in this paper. The\ndiscussed area is also implemented in the Erasmus+ project OptimTex - Software tools for textile creatives, which is fully aligned with the new trends propelled by the digitization of the whole textile sector. The Slovenian module focuses on presenting the needs of digitization for the development of individualized garments by using different software tools: 3D Sense, PotPlayer, Meshroom, MeshLab, Blender and OptiTex. The module provides four examples: 3D human body scanning using 3D photogrammetry, 3D human body modelling and reconstruction, construction of a kinematic 3D body model and 3D virtual prototyping of individualized smart garments, and thus displays the entire process for the needs of 3D virtual prototyping of individualized garments. In the OptimTex project, the 3D software Blender was used to demonstrate and teach students how to\nconstruct the \"armature\" of the human body as an object for rigging or the virtual skeleton for a 3D kinematic body model, using the knee as an example.","PeriodicalId":22214,"journal":{"name":"TEXTEH Proceedings","volume":"2 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"DESIGN OF GARMENTS USING ADAPTABLE DIGITAL BODY\\nMODELS\",\"authors\":\"A. Rudolf, Z. Stjepanovic, A. Cupar\",\"doi\":\"10.35530/tt.2021.09\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, the 3D design software has been mostly used to improve the garment design process by generating virtual 3D garment prototypes. Many researchers have been working on the development of 3D virtual garment prototypes using 3D body models and involving the 3D human body scanning in different postures. The focus of research in this field today relies on generating a kinematic 3D body model for the purposes of developing the individualized garments, the exploration of which is presented in this paper. The\\ndiscussed area is also implemented in the Erasmus+ project OptimTex - Software tools for textile creatives, which is fully aligned with the new trends propelled by the digitization of the whole textile sector. The Slovenian module focuses on presenting the needs of digitization for the development of individualized garments by using different software tools: 3D Sense, PotPlayer, Meshroom, MeshLab, Blender and OptiTex. The module provides four examples: 3D human body scanning using 3D photogrammetry, 3D human body modelling and reconstruction, construction of a kinematic 3D body model and 3D virtual prototyping of individualized smart garments, and thus displays the entire process for the needs of 3D virtual prototyping of individualized garments. In the OptimTex project, the 3D software Blender was used to demonstrate and teach students how to\\nconstruct the \\\"armature\\\" of the human body as an object for rigging or the virtual skeleton for a 3D kinematic body model, using the knee as an example.\",\"PeriodicalId\":22214,\"journal\":{\"name\":\"TEXTEH Proceedings\",\"volume\":\"2 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"TEXTEH Proceedings\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35530/tt.2021.09\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"TEXTEH Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35530/tt.2021.09","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

近年来,三维设计软件主要是通过生成虚拟的三维服装原型来改进服装设计过程。许多研究人员一直致力于利用三维人体模型,对不同姿势的三维人体进行扫描,开发三维虚拟服装原型。目前该领域的研究重点是建立一个运动的三维人体模型,以开发个性化的服装,本文提出了这方面的探索。所讨论的领域也在Erasmus+项目OptimTex -纺织创意软件工具中实施,该项目完全符合整个纺织行业数字化推动的新趋势。斯洛文尼亚模块侧重于通过使用不同的软件工具来呈现个性化服装开发的数字化需求:3D Sense, PotPlayer, Meshroom, MeshLab, Blender和OptiTex。该模块提供了利用三维摄影测量技术进行三维人体扫描、三维人体建模与重建、三维运动学人体模型构建和个性化智能服装三维虚拟样机四个实例,展示了个性化服装三维虚拟样机需求的整个过程。在OptimTex项目中,使用3D软件Blender来演示和教学生如何构建人体的“电枢”作为索具的对象或3D运动学身体模型的虚拟骨架,以膝盖为例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
DESIGN OF GARMENTS USING ADAPTABLE DIGITAL BODY MODELS
In recent years, the 3D design software has been mostly used to improve the garment design process by generating virtual 3D garment prototypes. Many researchers have been working on the development of 3D virtual garment prototypes using 3D body models and involving the 3D human body scanning in different postures. The focus of research in this field today relies on generating a kinematic 3D body model for the purposes of developing the individualized garments, the exploration of which is presented in this paper. The discussed area is also implemented in the Erasmus+ project OptimTex - Software tools for textile creatives, which is fully aligned with the new trends propelled by the digitization of the whole textile sector. The Slovenian module focuses on presenting the needs of digitization for the development of individualized garments by using different software tools: 3D Sense, PotPlayer, Meshroom, MeshLab, Blender and OptiTex. The module provides four examples: 3D human body scanning using 3D photogrammetry, 3D human body modelling and reconstruction, construction of a kinematic 3D body model and 3D virtual prototyping of individualized smart garments, and thus displays the entire process for the needs of 3D virtual prototyping of individualized garments. In the OptimTex project, the 3D software Blender was used to demonstrate and teach students how to construct the "armature" of the human body as an object for rigging or the virtual skeleton for a 3D kinematic body model, using the knee as an example.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
DEVELOPMENT OF TEXTILE-RUBBER COMPOSITE MATERIALS USING RECYCLED RUBBER AND TEXTILES WITH APPLICATIONS IN INDUSTRY ELECTROSPINNING OF ANTIBACTERIAL POLYURETHANE/ZnO NANOFIBERS GROWING MATERIALS: EXPLORING NEW DESIGN PRACTICES TOWARDS A SUSTAINABLE FASHION SECTOR SELECTIVE DEPOSITION OF NANOFIBERS NET ON TEXTILE STRUCTURES OVERVIEW OF THE KNITTED MATERIALS WITH VIBRATIONS DAMPING CAPACITY
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1