结构内的互动:理解种族,电子竞技的使用和效果

IF 1 Q3 COMMUNICATION Howard Journal of Communications Pub Date : 2023-02-24 DOI:10.1080/10646175.2023.2179903
T. Tang, R. Cooper, Enrico Gandolfi
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引用次数: 0

摘要

由于电子竞技旨在为所有人提供一个平等的竞争环境,因此了解高加索人和少数民族如何以及为什么玩和观看电子竞技非常重要。这项研究是通过对美国526名电子竞技消费者进行在线调查,来检验种族在电子竞技使用和影响中的作用的首批实证研究之一。使用现有的量表,本研究测量了因变量,如电子竞技游戏玩法,观看,社区意识和自尊,以及自变量,包括个人因素和结构。独立t检验结果表明,白种人和少数民族之间有许多相似之处。然而,白人受访者自我报告说,他们玩电子竞技的时间明显更多,而少数族裔则比白人更喜欢使用互动功能和格斗游戏。此外,回归分析还发现,白人和少数族裔之间的游戏玩法和观看方式以及大多数解释社区意识和自尊的变量存在显著差异。尽管如此,电子竞技的使用和影响是通过动机和偏好以及时间结构、访问和种族成本来预测的。总的来说,这项研究表明,电子竞技具有促进公平竞争、社区建设和福祉的力量和可能性。未来的研究应该继续找出提高少数族裔电子竞技用户参与度的方法,以创建更具包容性的社区。
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Interactive within Structures: Understanding Ethnicity, Esports Uses and Effects
Abstract As esports aims to be an equal playing field for all, it is important to understand how and why Caucasians and minorities play and watch esports. This study represents one of the first empirical efforts to examine the role of ethnicity in esports uses and effects by conducting an online survey with 526 esports consumers in the United States. Using existing scales, this study measured dependent variables, such as esports gameplay, viewing, sense of community, and self-esteem, as well as independent variables, including both individual factors and structures. Independent t-test results indicated many similarities between Caucasians and ethnic minorities. Yet, Caucasian respondents self-reported playing esports significantly more, while minorities used interactive features and preferred fighting games more than Caucasians. In addition, regression analyses found that significant predictors differed for gameplay and viewing between Caucasians and minorities and most variables to explain a sense of community and self-esteem. Nonetheless, esports uses and effects were predicted by motivations and preferences as well as by structures of time, access, and cost across ethnic groups. Overall, this study suggests that esports hold power and possibility to promote fair play, community-building, and well-being. Future study should continue to pinpoint ways to increase participation for minority esports users to create more inclusive communities.
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来源期刊
CiteScore
2.70
自引率
10.00%
发文量
23
期刊介绍: Culture, ethnicity, and gender influence multicultural organizations, mass media portrayals, interpersonal interaction, development campaigns, and rhetoric. Dealing with these issues, The Howard Journal of Communications, is a quarterly that examines ethnicity, gender, and culture as domestic and international communication concerns. No other scholarly journal focuses exclusively on cultural issues in communication research. Moreover, few communication journals employ such a wide variety of methodologies. Since issues of multiculturalism, multiethnicity and gender often call forth messages from persons who otherwise would be silenced, traditional methods of inquiry are supplemented by post-positivist inquiry to give voice to those who otherwise might not be heard.
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