{"title":"《地球女孩火山》:在一款关于灾难准备和反应的互动休闲游戏中描述并传达火山危险的复杂性","authors":"I. Kerlow, G. Pedreros, H. Albert","doi":"10.5194/gc-2020-16","DOIUrl":null,"url":null,"abstract":"Abstract. This paper focuses on the process of developing the Earth Girl Volcano game, and\npresents some of our best professional practices and lessons learned. The\npaper shares our experience of weaving storytelling in the\nnot-so-straightforward process of interdisciplinary collaboration between\nartists and scientists. Our practice-based research approach to games is\ncentered around a diligent and rigorous game development method that is\nstory-centric and that uses storytelling to communicate scientific concepts.\nOur development methodology is presented in detail without the usual focus\non quantitative evaluations: games are not scientific projects but\naudiovisual interactive catalysts of engagement. The survival of many\ncommunities during volcanic emergencies is tied to their knowledge of\nvolcanic preparedness. Unfortunately, there is a gap between scientific\nterminology and the non-technical language used by the general population.\nFor this reason it is necessary to develop and implement engaging outreach\nstrategies that familiarize communities at risk with volcanic hazards, that\nshow how a volcanic event unfolds, and what to do in case of an emergency.\nInteractive games provide a perfect alternative to engage communities and to\nimpact their resilience. The Earth Girl Volcano game is about making strategic decisions that\nminimize risk in communities exposed to volcanic hazards. Conveying the\ncomplexities of volcano disaster preparedness to a general audience is a\ncommunication challenge in itself because of the multi-layered,\ninterrelated, and technical nature of the information. We use interactive\ndramatizations of hazard scenarios with people for players to identify with\nthe characters in the game and to empathize with communities impacted by\nvolcanic hazards. We present our approach for characterizing multiple hazard\nscenarios and dynamics in precise but nimble ways and for designing\nengaging gameplay within the context of a casual strategy game. We seek to\nengage mainstream audiences and familiarize them with volcanic evacuations\nand disaster risk management by providing a high degree of playability,\nusing storytelling to create empathy, making creative use of staging and\nvisuals, and using plain language. We believe that the combination of all\nthese techniques yields a whole that is greater than the sum of its parts, a\nperfect storm that is able to create an emotional connection between players\nand the hazard scenarios presented in the game.\n","PeriodicalId":52877,"journal":{"name":"Geoscience Communication","volume":"123 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-04-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Earth Girl Volcano: characterizing and conveying volcanic hazard complexity in an interactive casual game of disaster preparedness and response\",\"authors\":\"I. Kerlow, G. Pedreros, H. Albert\",\"doi\":\"10.5194/gc-2020-16\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract. This paper focuses on the process of developing the Earth Girl Volcano game, and\\npresents some of our best professional practices and lessons learned. The\\npaper shares our experience of weaving storytelling in the\\nnot-so-straightforward process of interdisciplinary collaboration between\\nartists and scientists. Our practice-based research approach to games is\\ncentered around a diligent and rigorous game development method that is\\nstory-centric and that uses storytelling to communicate scientific concepts.\\nOur development methodology is presented in detail without the usual focus\\non quantitative evaluations: games are not scientific projects but\\naudiovisual interactive catalysts of engagement. The survival of many\\ncommunities during volcanic emergencies is tied to their knowledge of\\nvolcanic preparedness. Unfortunately, there is a gap between scientific\\nterminology and the non-technical language used by the general population.\\nFor this reason it is necessary to develop and implement engaging outreach\\nstrategies that familiarize communities at risk with volcanic hazards, that\\nshow how a volcanic event unfolds, and what to do in case of an emergency.\\nInteractive games provide a perfect alternative to engage communities and to\\nimpact their resilience. The Earth Girl Volcano game is about making strategic decisions that\\nminimize risk in communities exposed to volcanic hazards. Conveying the\\ncomplexities of volcano disaster preparedness to a general audience is a\\ncommunication challenge in itself because of the multi-layered,\\ninterrelated, and technical nature of the information. We use interactive\\ndramatizations of hazard scenarios with people for players to identify with\\nthe characters in the game and to empathize with communities impacted by\\nvolcanic hazards. We present our approach for characterizing multiple hazard\\nscenarios and dynamics in precise but nimble ways and for designing\\nengaging gameplay within the context of a casual strategy game. We seek to\\nengage mainstream audiences and familiarize them with volcanic evacuations\\nand disaster risk management by providing a high degree of playability,\\nusing storytelling to create empathy, making creative use of staging and\\nvisuals, and using plain language. We believe that the combination of all\\nthese techniques yields a whole that is greater than the sum of its parts, a\\nperfect storm that is able to create an emotional connection between players\\nand the hazard scenarios presented in the game.\\n\",\"PeriodicalId\":52877,\"journal\":{\"name\":\"Geoscience Communication\",\"volume\":\"123 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-04-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Geoscience Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5194/gc-2020-16\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Geoscience Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5194/gc-2020-16","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
Earth Girl Volcano: characterizing and conveying volcanic hazard complexity in an interactive casual game of disaster preparedness and response
Abstract. This paper focuses on the process of developing the Earth Girl Volcano game, and
presents some of our best professional practices and lessons learned. The
paper shares our experience of weaving storytelling in the
not-so-straightforward process of interdisciplinary collaboration between
artists and scientists. Our practice-based research approach to games is
centered around a diligent and rigorous game development method that is
story-centric and that uses storytelling to communicate scientific concepts.
Our development methodology is presented in detail without the usual focus
on quantitative evaluations: games are not scientific projects but
audiovisual interactive catalysts of engagement. The survival of many
communities during volcanic emergencies is tied to their knowledge of
volcanic preparedness. Unfortunately, there is a gap between scientific
terminology and the non-technical language used by the general population.
For this reason it is necessary to develop and implement engaging outreach
strategies that familiarize communities at risk with volcanic hazards, that
show how a volcanic event unfolds, and what to do in case of an emergency.
Interactive games provide a perfect alternative to engage communities and to
impact their resilience. The Earth Girl Volcano game is about making strategic decisions that
minimize risk in communities exposed to volcanic hazards. Conveying the
complexities of volcano disaster preparedness to a general audience is a
communication challenge in itself because of the multi-layered,
interrelated, and technical nature of the information. We use interactive
dramatizations of hazard scenarios with people for players to identify with
the characters in the game and to empathize with communities impacted by
volcanic hazards. We present our approach for characterizing multiple hazard
scenarios and dynamics in precise but nimble ways and for designing
engaging gameplay within the context of a casual strategy game. We seek to
engage mainstream audiences and familiarize them with volcanic evacuations
and disaster risk management by providing a high degree of playability,
using storytelling to create empathy, making creative use of staging and
visuals, and using plain language. We believe that the combination of all
these techniques yields a whole that is greater than the sum of its parts, a
perfect storm that is able to create an emotional connection between players
and the hazard scenarios presented in the game.