《魔兽世界》玩家社会支持变量的网络分析:双向方法

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2021-10-01 DOI:10.1386/jgvw_00041_1
Xiang Zhao, Patricia L. Obst, K. White, Erin L. O’Connor, Huon Longman
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引用次数: 0

摘要

魔兽世界(WoW)是最受欢迎的大型多人在线游戏之一。之前的研究已经在《魔兽世界》玩家中发现了游戏内和线下社交支持的证据;然而,不同类型的社会支持(如信息和情感支持)在这一群体中的相互作用尚未得到检验。本研究以《魔兽世界》玩家(N=181)为样本,从互惠社会支持的角度探讨不同类型社会支持之间的系统层面关系。使用网络分析,将《魔兽世界》和离线系统中给予和接受的两种主要类型的社会支持,信息和情感支持作为模型指标。比较公会成员与非公会成员的社会支持网络。离线和游戏内社交支持之间存在明显的区别。信息支持在所有社会支持网络中都起着关键作用,但公会成员和非公会成员之间的社会支持网络存在差异。这些发现表明,不同类型的社会支持之间的动态关系被以往的研究所忽视。通过揭示这种动态,网络分析已被证明是一种有前途的工具,可以证明不同结构之间的微妙动态。
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Network analysis among World of Warcraft players’ social support variables: A two-way approach
World of Warcraft (WoW) is one of the most popular massively multiplayer online games. Previous studies have found evidence of in-game and offline social support among WoW players; however, the interplay of different types of social support such as informational and emotional support among this cohort has not been examined. This study used a reciprocal social support perspective to explore the system-level relationships among different types of social support in a sample of WoW players (N=181). Using network analysis, two major types of social support, informational and emotional, given and received within WoW and offline systems were included as model indicators. Social support networks of guild and non-guild members were compared. Clear separation was found between offline and in-game social support. Informational support played a key role in all networks but differences in the social support networks were identified between guild and non-guild members. These findings indicate dynamics between different types of social support overlooked in previous studies. By revealing such dynamics, network analysis has been shown as a promising tool for evidencing the subtle dynamics between distinct constructs.
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
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