虚拟现实技术在工业设计中的应用方法论基础

IF 0.3 Q4 ENGINEERING, MULTIDISCIPLINARY Science & Technique Pub Date : 2021-12-02 DOI:10.21122/2227-1031-2021-20-6-465-475
A. Konstantinova, V. Ivchenko, V. V. Bakhonka, M. V. Salauyeu, V. N. Mаisei
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引用次数: 0

摘要

本文致力于在汽车设计的各个阶段应用虚拟现实技术(vr -技术)的方法基础的发展及其在市场上的推广,特别是在执行设计,原型制作,开发教育和广告产品时。本文分析了虚拟现实技术在机械工程工业设计中的主要应用领域。概述了用于创建和演示虚拟项目的专用软件虚幻引擎4和HTC Vive硬件集的参数。创建虚拟项目对计算机软硬件的系统要求已经形成。将虚拟现实技术应用于框架-面板结构电动汽车设计的经验进行了总结。描述了利用虚拟现实工具创建虚拟项目以展示机械工程产品的设计方案和功能的技术。讨论了软件和硬件的选择问题及其特点,并对创建虚拟项目的各个阶段进行了描述。开发虚拟项目的过程分为准备和将演示产品的三维计算机模型转换为虚拟数字原型的阶段,为其创建虚拟环境,为环境和对象分配具有必要属性的材料和纹理,设置照明,导航参数和动画动作,优化阴影的显示和最终完成项目。通过创建虚拟项目来演示电动汽车:在城市虚拟环境和虚拟展馆中,给出了对开发方法的主要认可结果。
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Methodological Basis of Virtual Reality Technology Application in Industrial Design
The paper is devoted to the development of methodological foundations for the application of virtual reality technologies (VR-technologies) at various stages of car design and their promotion on the market, in particular, when performing design, prototyping, development of educational and advertising products. The paper analyzes the main areas of application of virtual reality technologies in industrial design in mechanical engineering. An overview of the parameters of the specialized software Unreal Engine 4 and the HTC Vive hardware set used to create and demonstrate virtual projects is performed. System requirements for computer software and hardware for creating virtual projects have been formed. A generalization of our own experience of using virtual reality technologies in the design of an electric vehicle with a frame-panel structure is carried out. The technique of using virtual reality tools in order to create virtual projects for demonstration of design solutions and functionality of mechanical engineering products is described. The issues of choosing software and hardware, their characteristics are considered, as well as a description of the stages of creating a virtual project is given. The process of developing a virtual project is divided into the stages of preparing and transforming a three-dimensional computer model of the demonstrated product into its virtual digital prototype, creating a virtual environment for it, assigning materials and textures with the necessary properties to the environment and the object, setting lighting, navigation parameters and animated actions, optimizing the display of shadows and finalizing the project. The main results of approbation of the developed methodology are presented on the example of creating virtual projects for demonstrating an electric vehicle: in an urban virtual environment and in a virtual pavilion.
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来源期刊
Science & Technique
Science & Technique ENGINEERING, MULTIDISCIPLINARY-
自引率
50.00%
发文量
47
审稿时长
8 weeks
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