实时海绵和流体模拟

V. Burkus, A. Karpati, G. Klár, L. Szécsi
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引用次数: 0

摘要

本文提出了一种将可变形多孔物体的PBD模拟与SPH耦合的方法。我们提出了模拟海绵对流体的吸收和排出以及流体对海绵行为的影响的解决方案。我们保留了原始方法处理刚体相互作用的能力。我们的解决方案,就像一般的PBD一样,不太注重物理精度,而是针对这些系统的实时,视觉上合理的模拟,适用于交互式VR应用和游戏。
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Real-time Sponge and Fluid Simulation
In this paper we present an approach to couple PBD simulation of deformable porous objects with SPH. We propose solutions for simulating the absorption and discharge of fluid by the sponge, and the effect of the fluid on sponge behaviour. We maintain the ability of the original approaches to handle interactions with rigid bodies. Our solution, like PBD in general, is less geared towards physical accuracy, but aims for real-time, visually plausible simulation of these systems, appropriate for interactive VR applications and games.
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