用身体感学习手部解剖

P. Saalfeld, Aylin Albrecht, W. D'Hanis, H. Rothkötter, B. Preim
{"title":"用身体感学习手部解剖","authors":"P. Saalfeld, Aylin Albrecht, W. D'Hanis, H. Rothkötter, B. Preim","doi":"10.2312/vcbm.20201170","DOIUrl":null,"url":null,"abstract":"We present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study. CCS Concepts • Human-centered computing → Interaction devices; Visualization; • Computing methodologies → Virtual reality;","PeriodicalId":88872,"journal":{"name":"Eurographics Workshop on Visual Computing for Biomedicine","volume":"16 1","pages":"43-47"},"PeriodicalIF":0.0000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Learning Hand Anatomy with Sense of Embodiment\",\"authors\":\"P. Saalfeld, Aylin Albrecht, W. D'Hanis, H. Rothkötter, B. Preim\",\"doi\":\"10.2312/vcbm.20201170\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study. CCS Concepts • Human-centered computing → Interaction devices; Visualization; • Computing methodologies → Virtual reality;\",\"PeriodicalId\":88872,\"journal\":{\"name\":\"Eurographics Workshop on Visual Computing for Biomedicine\",\"volume\":\"16 1\",\"pages\":\"43-47\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Eurographics Workshop on Visual Computing for Biomedicine\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2312/vcbm.20201170\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurographics Workshop on Visual Computing for Biomedicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/vcbm.20201170","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

摘要

我们提出了一个基于vr的手部解剖学习原型。该原型旨在支持具身认知,即基于动作的学习过程。学习者通过移动自己的手和手指,观察虚拟解剖手模型如何反映这种运动,从而在VR中使用原型。解剖系统及其名称的显示可以调整。该原型被部署在Oculus Quest上,并使用其原生的手部跟踪功能来获取用户的手部姿势。小型用户研究显示了原型机的潜力。•以人为本的计算→交互设备;可视化;•计算方法→虚拟现实;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Learning Hand Anatomy with Sense of Embodiment
We present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study. CCS Concepts • Human-centered computing → Interaction devices; Visualization; • Computing methodologies → Virtual reality;
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Visual Analytics to Assess Deep Learning Models for Cross-Modal Brain Tumor Segmentation Distance Visualizations for Vascular Structures in Desktop and VR: Overview and Implementation Is there a Tornado in Alex's Blood Flow? A Case Study for Narrative Medical Visualization HistoContours: a Framework for Visual Annotation of Histopathology Whole Slide Images Predicting, Analyzing and Communicating Outcomes of COVID-19 Hospitalizations with Medical Images and Clinical Data
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1