P. Saalfeld, Aylin Albrecht, W. D'Hanis, H. Rothkötter, B. Preim
{"title":"用身体感学习手部解剖","authors":"P. Saalfeld, Aylin Albrecht, W. D'Hanis, H. Rothkötter, B. Preim","doi":"10.2312/vcbm.20201170","DOIUrl":null,"url":null,"abstract":"We present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study. CCS Concepts • Human-centered computing → Interaction devices; Visualization; • Computing methodologies → Virtual reality;","PeriodicalId":88872,"journal":{"name":"Eurographics Workshop on Visual Computing for Biomedicine","volume":"16 1","pages":"43-47"},"PeriodicalIF":0.0000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Learning Hand Anatomy with Sense of Embodiment\",\"authors\":\"P. Saalfeld, Aylin Albrecht, W. D'Hanis, H. Rothkötter, B. Preim\",\"doi\":\"10.2312/vcbm.20201170\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study. CCS Concepts • Human-centered computing → Interaction devices; Visualization; • Computing methodologies → Virtual reality;\",\"PeriodicalId\":88872,\"journal\":{\"name\":\"Eurographics Workshop on Visual Computing for Biomedicine\",\"volume\":\"16 1\",\"pages\":\"43-47\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Eurographics Workshop on Visual Computing for Biomedicine\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2312/vcbm.20201170\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurographics Workshop on Visual Computing for Biomedicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/vcbm.20201170","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study. CCS Concepts • Human-centered computing → Interaction devices; Visualization; • Computing methodologies → Virtual reality;