教育软件的游戏化需求目录:来自系统文献回顾和专家调查的结果

M. Peixoto, Carla Schuenemann
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引用次数: 18

摘要

游戏化是在教育软件中使用的一种新兴现象,目的是在学习环境中吸引、激励和提高学生的表现。然而,尽管它很重要,但识别教育软件的重要游戏化需求并非微不足道,并且尚未达成共识。在这种情况下,本文的目标是为教育软件提供一个游戏化需求目录。这些需求是通过系统的文献综述确定的,随后通过对64位该领域专家的调查确定了优先级并进行了验证。结果表明,该目录的要求对教育软件的应用具有重要意义。
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A gamification requirements catalog for educational software: results from a systematic literature review and a survey with experts
Gamification is an emerging phenomenon for using in educational software in order to engage, motivate and improve the performance of students inside the learning context. However, despite its importance, the identification of significant gamification requirements for educational software is not trivial and a consensus of such requirements has not been reached. Motivated by this situation, the objective of this paper is to present a gamification requirements catalog for educational software. The requirements were identified from a systematic literature review, subsequently prioritized and validated through a survey conducted with 64 experts in the field. The results suggest that the requirements of the catalog are important to be applied in educational software.
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