改进了多人在线竞技游戏的平衡性

IF 0.3 Q4 COMPUTER SCIENCE, THEORY & METHODS Acta Universitatis Sapientiae Informatica Pub Date : 2020-12-01 DOI:10.2478/ausi-2020-0011
Chailong Huang, S. Bruda
{"title":"改进了多人在线竞技游戏的平衡性","authors":"Chailong Huang, S. Bruda","doi":"10.2478/ausi-2020-0011","DOIUrl":null,"url":null,"abstract":"Abstract The Multiplayer Online Battle Arena (MOBA) game is a popular type for its competition between players. Due to the high complexity, balance is the most important factor to secure a fair competitive environment. The common way to achieve dynamic data balance is by constant updates. The traditional method of finding unbalanced factors is mostly based on professional tournaments, a small minority of all the games and not real time. We develop an evaluation system for the DOTA2 based on big data with clustering analysis, neural networks, and a small-scale data collection as a sample. We then provide an ideal matching system based on the Elo rating system and an evaluation system to encourage players to try more different heroes for a diversified game environment and more data supply, which makes for a virtuous circle in the evaluation system.","PeriodicalId":41480,"journal":{"name":"Acta Universitatis Sapientiae Informatica","volume":"7 1","pages":"183 - 204"},"PeriodicalIF":0.3000,"publicationDate":"2020-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Improved balance in multiplayer online battle arena games\",\"authors\":\"Chailong Huang, S. Bruda\",\"doi\":\"10.2478/ausi-2020-0011\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract The Multiplayer Online Battle Arena (MOBA) game is a popular type for its competition between players. Due to the high complexity, balance is the most important factor to secure a fair competitive environment. The common way to achieve dynamic data balance is by constant updates. The traditional method of finding unbalanced factors is mostly based on professional tournaments, a small minority of all the games and not real time. We develop an evaluation system for the DOTA2 based on big data with clustering analysis, neural networks, and a small-scale data collection as a sample. We then provide an ideal matching system based on the Elo rating system and an evaluation system to encourage players to try more different heroes for a diversified game environment and more data supply, which makes for a virtuous circle in the evaluation system.\",\"PeriodicalId\":41480,\"journal\":{\"name\":\"Acta Universitatis Sapientiae Informatica\",\"volume\":\"7 1\",\"pages\":\"183 - 204\"},\"PeriodicalIF\":0.3000,\"publicationDate\":\"2020-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Acta Universitatis Sapientiae Informatica\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2478/ausi-2020-0011\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Acta Universitatis Sapientiae Informatica","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2478/ausi-2020-0011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0

摘要

多人在线竞技游戏(MOBA)是一种玩家间竞争的热门游戏类型。由于高度的复杂性,平衡是确保公平竞争环境的最重要因素。实现动态数据平衡的常用方法是不断更新。寻找不平衡因素的传统方法主要是基于专业比赛,所有游戏中的一小部分,并且不是实时的。采用聚类分析、神经网络和小规模数据采集为样本,开发了基于大数据的DOTA2评价系统。然后我们在Elo评分系统的基础上提供理想的匹配系统和评价系统,鼓励玩家尝试更多不同的英雄,使游戏环境多样化,提供更多的数据,使评价系统形成良性循环。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Improved balance in multiplayer online battle arena games
Abstract The Multiplayer Online Battle Arena (MOBA) game is a popular type for its competition between players. Due to the high complexity, balance is the most important factor to secure a fair competitive environment. The common way to achieve dynamic data balance is by constant updates. The traditional method of finding unbalanced factors is mostly based on professional tournaments, a small minority of all the games and not real time. We develop an evaluation system for the DOTA2 based on big data with clustering analysis, neural networks, and a small-scale data collection as a sample. We then provide an ideal matching system based on the Elo rating system and an evaluation system to encourage players to try more different heroes for a diversified game environment and more data supply, which makes for a virtuous circle in the evaluation system.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Acta Universitatis Sapientiae Informatica
Acta Universitatis Sapientiae Informatica COMPUTER SCIENCE, THEORY & METHODS-
自引率
0.00%
发文量
9
期刊最新文献
E-super arithmetic graceful labelling of Hi(m, m), Hi(1) (m, m) and chain of even cycles On agglomeration-based rupture degree in networks and a heuristic algorithm On domination in signed graphs Connected certified domination edge critical and stable graphs Eccentric connectivity index in transformation graph Gxy+
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1