虚拟现实剧场中布景的扩展:探讨马克罗波尔《人类》中双重布景的潜力

Q2 Arts and Humanities Theatre and Performance Design Pub Date : 2020-10-01 DOI:10.1080/23322551.2020.1854929
Rebekka Sofie Bohse Meyer
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引用次数: 1

摘要

本文介绍了“双重场景”的概念,这是我对一种扩展场景的建议,它理解了虚拟现实戏剧中存在的虚拟与现实之间的二元性。这个概念将在这里展开,它是基于我在2017年由XR制作工作室Makropol在丹麦哥本哈根展示的表演Anthropia的经验。它将参与者置于一个同时存在的物理和虚拟空间中,通过挑战参与者的存在感和存在感来展示场景设计的感官力量。双重场景不仅建立了一个值得信赖的VR体验,而且通过参与者的有趣和多感官参与,它还构成了表演的戏剧性。在这篇文章中,我通过我的观众对“表演写作”表演的体验反应来介绍Anthropia。这种回应推动了对Anthropia的分析,从而引发了一场关于虚拟现实如何影响我们对场景的体验以及在这种同时存在的技术和生活空间中的我们自己的理论讨论。
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The expansion of scenography in virtual reality theatre: investigating the potential of double scenography in Makropol’s Anthropia
ABSTRACT This article introduces the concept of ‘double scenography’, which is my proposal for an expanded scenography that comprehends the duality between virtuality and reality that exists in virtual reality theatre. The concept will be unfolded here and is based on my experience of the performance Anthropia, which was presented in Copenhagen, Denmark in 2017 by the XR production studio Makropol. Placing the participant in a simultaneous physical and virtual space, it demonstrated the sensory power of scenography by challenging the participant’s sense of presence and existence. Not only did the double scenography establish a trustworthy VR experience, but it also constituted the dramaturgy of the performance through a playful and multisensorial engagement of the participant. Anthropia is introduced in this article through my audience response from experiencing the performance presented as ‘performative writing’. The response is the impetus for the analysis of Anthropia leading into a theoretical discussion on how virtual reality affects our experience of scenography and ourselves within such simultaneous technological and live space.
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来源期刊
Theatre and Performance Design
Theatre and Performance Design Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.40
自引率
0.00%
发文量
14
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